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He is talking about first-person shooters. If you had a taste for a certain kind of game in the late 90s you didn't have many choices that were done by a full
by 1123581321 3y ago
He is talking about first-person shooters.
If you had a taste for a certain kind of game in the late 90s you didn't have many choices that were done by a full studio and polished. Most of the games you listed had the same "problem" of being unparalleled at the time.
Now you have a lot of clones of the same idea, plus so many of the classics are still replayable or remastered and rereleased. A good-but-not-great game has many substitutes with a similar scope and feel.
- devnullbrain 3y agoIn 1998 we still called them Doom clones. Goldeneye didn't even use conventional twin-stick aiming. There's a reason there weren't many. How many non-Nintendo 3D platformers are there today?
- 1123581321 3y agoWe were calling them first-person shooters by the mid 90s (though I also remember ___ clone.) Interesting recent thread about it on another forum: https://forum.quartertothree.com/t/our-favorite-old-magazines-was-trying-to-contact-tom-chick-re-book-research/160195 https://forum.quartertothree.com/t/our-favorite-old-magazine...
- kodt 3y agoUnreal, Quake 2, Jedi Knight, System Shock 2, SiN, Blood 2, Hexen 2, Rainbow Six, Turok 1 & 2. There were a number of great FPS games available at the time.
- 1123581321 3y agoI did enjoy most of those games, but wouldn’t use them as examples of equivalents of Half-Life. Some did some things better than Half-Life but others were worse in every category and were superseded (e.g. Unreal.) Great list of memories!