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I think what I find amusing is this idea that the game must be exclusive to prove ... something, not sure what, about the N64. exclusives are generally a lock-
by PH95VuimJjqBqy 3y ago
I think what I find amusing is this idea that the game must be exclusive to prove ... something, not sure what, about the N64.
exclusives are generally a lock-in scam for the companies and say absolutely nothing about the games on a system.
The question is, did the N64 have a lot of amazing games on it, and the answer is unequivocally yes.
- chongli 3y agoI say exclusive because a lot of the non-exclusive games (ports) had severe compromises which meant they were way better on other systems (PS1 or PC). Compare any of the sports games on the N64 to their PS1 counterparts and the difference is stark.
- eru 3y agoBut why would you expect the non-exclusives to be better on console A instead of console B?
- chrisco255 3y agoAt the time the hardware differences were more significant than they are in modern systems (we're also in an era of diminishing returns on graphical improvements). Playstation 1 had larger storage space and could take advantage of prerendered graphics and full motion pre-recorded video, but the actual real-time graphics were more limited on the PS1 than the N64. The N64 had also created the analog thumbstick, and although Sony would later copy and improve the design with the Dual Shock controller, initially N64 was a far superior platform for games with twitchy 3D gameplay like platformers and even first person shooters. Another factor was multiplayer. For party games, N64 was a superior experience, as up to 4 players could play at once vs. PS1's two controller ports. At any rate due to these factors you'd have to make various trade-offs when porting a game from PS1 to N64 or vice versa (cut back on multiplayer, reduce textures, adjust controls, compress audio, etc). There was also no such thing as a universal game engine like Unity or Unreal that could cross-compile for both platforms. On each system you'd have to bake an engine from scratch.
- eru 3y agoYes. So I'm saying that concentrating on exclusives for comparison might not be a good idea. A game that's available on both PSX and N64 might be better on the former or on the latter. You'd have to look at the specific game.
- PH95VuimJjqBqy 3y agomost consoles had their own build chain, most development studios had tools to use the different build chains. starcraft made it onto that console, that in and of itself negates most of what is being talked about here https://starcraft.fandom.com/wiki/StarCraft_64 https://starcraft.fandom.com/wiki/StarCraft_64
- scott_w 3y ago>> At any rate due to these factors you'd have to make various trade-offs when porting a game from PS1 to N64 or vice versa (cut back on multiplayer, reduce textures, adjust controls, compress audio, etc). There was also no such thing as a universal game engine like Unity or Unreal that could cross-compile for both platforms. On each system you'd have to bake an engine from scratch. > starcraft made it onto that console, that in and of itself negates most of what is being talked about here Your statement does not in any way negate the statement you're responding to. Or much of anything in the thread for that matter. The core of what people are responding to is that you state "console exclusives are a scam," which, at the point in time in history we're talking about, is verifiably not the case. You can point to agreements between companies (Final Fantasy VII being the most famous example) but these are not console exclusives in the modern sense. They were agreements, which had a mixture of commercial and technical factors, to make a game on that console. Once that decision was made, it wasn't really necessary to contractually enforce exclusivity because, until the PS4/XB1 era, porting to a different console was really, really hard. Did companies do it? Yes. Was it planned in as part of the regular flow of developing a video game? At this point in time? No. It was a decision taken later.
- PH95VuimJjqBqy 3y ago[flagged]
- scott_w 3y agoBecause games back in the 90s weren't developed the same way they are today. The consoles were so different that you had to make significant changes to the games to fit within the limitations of different consoles. This usually meant the game was better on the original than the port (since they'd deliberately designed around that console). There's plenty of stuff on YouTube showing the differences for different games. Avalanche Reviews did a good video of Resident Evil 2 ports across different consoles and generations.
- PH95VuimJjqBqy 3y agoNo, most AAA studios had their own engine which was designed to port to the different consoles. The only real difference between something like Unreal Engine and what they used back then is that UE won and is the de factor standard whereas back then most were rolling their own still.
- scott_w 3y agoI've flagged two MAJOR games studios that were the exact opposite of what you claim: Capcom and Squaresoft. One ported games (PORTED, not designed cross-platform) with some major issues doing so. The other outright didn't. All you've posted in response is a small number of games that were obviously ported AFTER released (in one case 10 years after). Unreal Engine has nothing to do with this. It was first released in 1998 as a PC engine, not appearing on consoles until the Playstation 2 era in the 2000s. The 2000s happened after the 1990s.
- PH95VuimJjqBqy 3y agoas stated in another response to you, stop being dishonest in your replies. This distinction of ported vs planned is one that doesn't exist when discussing exclusivity to a console. It's also not relevant when discussing studio's adding support for multiple consoles to their in-house game engines.
- scott_w 3y ago
- PaulHoule 3y agoToday there are a lot of games that come out for PS4, PS5, XBOX One, XBOX Series One and the Switch. The Switch is quite capable but it is a a much less capable platform than the others so games get "dumbed down" for it or sometimes use radical methods. For instance Control has hardware requirements way too high so it is streamed to the Switch https://www.theverge.com/2020/10/28/21538173/control-cloud-version-nintendo-switch-release-remedy-entertainment https://www.theverge.com/2020/10/28/21538173/control-cloud-v... As for the Sony-Microsoft duopoly though there really is no major difference between XBOX and PS today or between those platforms and the PC platform. I have mixed feelings about that because a lot of games on the XBOX (say Numantia) come across more like a PC game than a console game these days with font sizes that make them not at all cozy from my couch.
- chrisco255 3y agoNBA Courtside and MLB w Ken Griffey Jr were fantastic sports games. NFL Blitz was also more fun on the 64 with 4 players.
- msh 3y agoExclusives drives sales. I like the Xbox more than the playstation but in the PS4/5 era the playstation got the games i want to play so that's what I got.
- unethical_ban 3y agoYou are correct, but your statement doesn't conflict with the parent comment. Exclusives are bullshit, and in any case, measuring a console success by exclusives is a poor method. The method is measuring good games. Which, now, often are exclusives.
- scott_w 3y agoI’m not sure if you were around but, at the time, there wasn’t really the concept of being “console exclusive,” it was just the default. PlayStation, PC and N64 were all so different that making a game cross-platform was a real challenge that only really happened after its success was proven on one platform.
- PH95VuimJjqBqy 3y agoplenty of games released on multiple consoles. https://en.wikipedia.org/wiki/Banjo-Kazooie https://en.wikipedia.org/wiki/Banjo-Kazooie > The franchise debuted on the Nintendo 64 and subsequent entries in the series also appeared on Game Boy Advance and Xbox 360. This is but one example.
- progman32 3y agoTo be fair, Banjo-Kazooie on the GBA is effectively a completely different game. It bears only a passing resemblance to the N64 games, and is 2-D. The 360 port came ten years later, and the significant effort needed to do so was justified by the game's proven appeal.
- PH95VuimJjqBqy 3y agoI can't speak to the GBA version, but the point is that that generation was the first generation to start getting cross-platform games. What is being said was true of previous generations, but not that one. N64 even had starcraft ported to it.
- chrisco255 3y agoYeah ports existed but they were far more rare then, because as OP said, it required devs to build an entire game engine from scratch for each platform. After the early 2000s, projects like Unreal engine and Unity engine started to take over game development and allow for lightweight porting efforts across all game consoles and PC. N64 had very few ports and vice versa with the PS1. PS1 had a catalog of over 1000 games but N64 had somewhere around 300, with Nintendo franchises probably forming about 20-25% of the total catalog. This was also partly because games engineered and designed for the N64's strengths were not suitable for PS1 and vice versa. Porting Resident Evil 2 to the N64 took heroic efforts by Capcom to compress the game into a size suitable for cartridge, for example, and even then they had to create a custom cartridge design for it. StarCraft 64 was clearly quite different gameplay-wise from its PC counterpart as a result of a lack of mouse and keyboard, which are especially important for RTS. It also required a 4MB (RAM) expansion pack to be installed onto the N64 in order to play the full game. Other differences included a lack of voice acting in campaigns as a result of cartridge size limitations. Ports existed in the SNES and Genesis era (NBA Jam, Mortal Kombat, Street Fighter, Earthworm Jim, etc come to mind). I would argue they were far more common then as the two consoles were not far off in specs and 2D game engines were already mature by then.
- rowanG077 3y agoN64 had some good games. It's still not even a contest compared to the PS1 which is almost unbelievable as it is a first gen console. Imagine Dell releasing a game console now and that it's game offering would be much better then ps5 and Xbox. It just truly insane to even think about it.