4 ms·
I started with putting pixels in MCGA to CPU rasterize phong shaded triangles, and I don’t recommend it. Instead, I’d recommend https://learnopengl.com/ https
by corysama 3y ago
I started with putting pixels in MCGA to CPU rasterize phong shaded triangles, and I don’t recommend it.
Instead, I’d recommend
https://learnopengl.com/ https://learnopengl.com/
https://raytracing.github.io/books/RayTracingInOneWeekend.html https://raytracing.github.io/books/RayTracingInOneWeekend.ht...
https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/ https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-...
https://foundationsofgameenginedev.com/ https://foundationsofgameenginedev.com/
https://youtu.be/j-A0mwsJRmk https://youtu.be/j-A0mwsJRmk
Though, if you really do want to put pixels, this is how you should do it: https://gist.github.com/CoryBloyd/6725bb78323bb1157ff8d4175d42d789 https://gist.github.com/CoryBloyd/6725bb78323bb1157ff8d4175d...