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This was a result of the MonoGame community having nervous feelings about the state of affairs around Unity and just changing ToS and charging installation fees
by reactordev 3y ago
This was a result of the MonoGame community having nervous feelings about the state of affairs around Unity and just changing ToS and charging installation fees. MonoGame always wanted to have a foundation to steer direction but didn't feel it was warranted until now. Until now, the community mostly agreed on what was needed and what was superficial. Just provide an XNA-compatible API that works on all platforms. Nothing more.
Glad to see it.