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FYI MonoGame actually supports modern .NET (6+). In fact I think it no longer supports Mono at all, though I'd need to double check on that.
by HideousKojima 3y ago
FYI MonoGame actually supports modern .NET (6+). In fact I think it no longer supports Mono at all, though I'd need to double check on that.
- reactordev 3y agoThere's nothing to "support". That's why it's a standard. Mono will run MonoGame builds on platforms where Roslyn/Core won't. I can think of a couple. PS4 for example.
- _anti_meh 3y ago[dead]
- NBJack 3y agoAnd you can build your game for Linux or MacOS too! There are some quirks with naming (i.e. you may have a few issues with case sensitive asset names), but it works surprisingly well. The former build option is also natively compatible with the Steam Deck.