4 ms·
I remember playing Atom Zombie Smasher https://en.wikipedia.org/wiki/Atom_Zombie_Smasher https://en.wikipedia.org/wiki/Atom_Zombie_Smasher more than 10 years ag
by rob74 3y ago
I remember playing Atom Zombie Smasher https://en.wikipedia.org/wiki/Atom_Zombie_Smasher https://en.wikipedia.org/wiki/Atom_Zombie_Smasher more than 10 years ago and being slightly surprised that it was developed using .NET/Mono (not with MonoGame though). Nice to see game development with Mono is still going strong...
- HideousKojima 3y agoFYI MonoGame actually supports modern .NET (6+). In fact I think it no longer supports Mono at all, though I'd need to double check on that.
- reactordev 3y agoThere's nothing to "support". That's why it's a standard. Mono will run MonoGame builds on platforms where Roslyn/Core won't. I can think of a couple. PS4 for example.
- _anti_meh 3y ago[dead]
- NBJack 3y agoAnd you can build your game for Linux or MacOS too! There are some quirks with naming (i.e. you may have a few issues with case sensitive asset names), but it works surprisingly well. The former build option is also natively compatible with the Steam Deck.