6 ms·
Seems like the content is still there? Here's me getting smacked down as a kid for asking for warez: https://groups.google.com/g/alt.games.doom/c/RrzQBjHIa6k/m/
by jvolkman 3y ago
Seems like the content is still there? Here's me getting smacked down as a kid for asking for warez: https://groups.google.com/g/alt.games.doom/c/RrzQBjHIa6k/m/QBn-fDzymIsJ https://groups.google.com/g/alt.games.doom/c/RrzQBjHIa6k/m/Q...
- godber 3y agoHaha, thanks for sharing!
- sandyarmstrong 3y agoYou are a brave soul. I can't bring myself to share my pathetic early teenage exploits on Usenet. Hexen was awesome though. :-)
- coremoff 3y agoFWIW I think nightdive studios are planning on remaking that next (following their System Shock 1 remake)
- kstrauser 3y agoYou should have replied that their sig was unnecessarily huge and was clogging the servers more than you did. Most of what I know about online knife-fight arguing came from Usenet.
- jvolkman 3y agoIf only I knew then what I know now...
- okr 3y agoI would say it is not any different today. Just today you can be blocked anytime and no one will notice. :)
- d11z 3y agoSometimes, not even you yourself notice.
- epcoa 3y agoIt might not be too late
- 0xDEAFBEAD 3y agoI'd be curious to know how internet culture has changed, and what has stayed the same, relative to the early usenet days I remember seeing this guide decades ago, but I can't say I participated in the social scene it documents: https://www.flamewarriorsguide.com/ https://www.flamewarriorsguide.com/
- qingcharles 3y agoIt was fine when forums were still a big thing, that wasn't a bad transition. What I find now is that there is less community. Even "social networks" like TikTok aren't really social, in that nobody is doing much socializing. We're all just throwing out witty little comments and leaving.
- 0xDEAFBEAD 3y agoYeah that sounds right to me. Even though use of the internet has expanded a lot since I was a kid, I remember making more genuine friends in the earlier days. My theory is that it has to do with the ubiquity of feedback mechanisms. Likes, followers, upvotes, etc. It's a never-ending popularity contest. We're now living this Onion satire from 14 years ago: https://www.youtube.com/watch?v=uFpK_r-jEXg https://www.youtube.com/watch?v=uFpK_r-jEXg The ubiquity of the "news feed" concept could also play a role -- long-running discussions are now fairly impossible. People who disagree just take potshots at each other, instead of getting to the root of the disagreement. It's a shame there's so much homogeneity across different social sites. Wish people would experiment more.
- qingcharles 3y agoThat Onion was great, thank you. I love the Reddit format, I think for the most part it works well in terms of commenting (same as HN), but the problem is the "news feed" concept, like you say. A Reddit post is only alive for a few hours before it drops away never to return. At least on forums whenever there is a reply it bounces back to the top and keeps topics alive.
- pests 3y ago
- mattl 3y ago> You should have replied that their sig was unnecessarily huge and was clogging the servers more than you did. I found a random book about Boston transportation that was edited by Kibo.
- skrebbel 3y agoDid someone send you Hexen though
- jvolkman 3y agoI did get it eventually but I don't recall where. Possibly the infamous Quake shareware CD. :)
- qingcharles 3y agoHere's me arguing with Jez San (Star Fox) about polygons in 1994. He eventually offered me an interview: https://groups.google.com/g/rec.games.programmer/c/j0CqgQSoV_o/m/6YfxKdlkRIcJ https://groups.google.com/g/rec.games.programmer/c/j0CqgQSoV...
- rosywoozlechan 3y ago> fully-asm coded polyfill (flat shaded) and it uses NO variables, only registers As someone who writes small hobby OpenGL 4 games with zig for fun and because I'm not using a game engine I think I'm doing low level stuff, but this really appropriately puts what I'm doing into perspective. This quote is pretty awesome. I love how we got to where we are these days. Early game developers were true pioneers and we owe you so much!
- qingcharles 3y agoLOL. I was still in secondary school back then. It'd be another 3 or 4 years before I became a game dev for real. The same 3D engine I'm talking about there, I ported it to DirectX and used its poly-fill for this game: https://www.youtube.com/watch?v=t2kdKB18c7I&t=332s https://www.youtube.com/watch?v=t2kdKB18c7I&t=332s
- WillPostForFood 3y agoWere they really getting 16000 texture-mapped polys on a DX2?
- qingcharles 3y agoWe will never know. I think I was probably 16 at the time there. With a lot of hindsight and watching some videos lately about hacking the Mario 64 3D routines I wonder if the techniques we thought were fast back then are outdated now? There are better profiling tools available now. I might be able to do it much better. Plus, not all registers are equal on the 486. Using FS and GS to hold data might be slower than pulling it from RAM. How much on chip cache does a 486 have? I don't know.
- 3y ago
- shortformblog 3y agoThis is my new favorite comment. Surfacing something this cringe is truly magical.
- nurple 3y agoI have to ask: were you using your dad's Usenet account?
- jvolkman 3y agoHah, yeah. Although I apparently figured out how to use my own name a few days later at https://groups.google.com/g/alt.games.doom/c/2d7DfaMPovU/m/Mz2rjLbLeOIJ https://groups.google.com/g/alt.games.doom/c/2d7DfaMPovU/m/M...
- dale_glass 3y agoAh, the good old days when ~20MB was huge. Doom 2016 was ~60GB, and that was 7 years ago.