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The thing is, Photoshop didn't win the "graphics wars" in the 90s by having a good interface. It won by having an interface that's analogous to physical photo e
by joe_the_user 3y ago
The thing is, Photoshop didn't win the "graphics wars" in the 90s by having a good interface. It won by having an interface that's analogous to physical photo editing and by having a bunch of the weird/fiddly things that professional need.
The best from-the-ground-up interface for a graphics program imo is that of CorelDraw, which survives as the interface to Inkscape. Rather than a craptasm of random, physical-analogue tools, you have a small number of highly functional tools giving you a wide range of options at any one point.
And yes, I'm "confusing" vector-graphics editors and bit-map editors. But imo they should be the same, the form of the image should be secondary. High film editors produce a script of editing operations to be done on the raw film. Bit-maps should also produce a sequence of operation that can be edited afterwards.
- btbuildem 3y agoIn this case, Deluxe Paint deserves a honorary mention. It's amazing the range of creations people were able to pump out using its very basic and incredibly functional interface.