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Braid, Anniversary Edition trailer [video]
- eur0pa 3y agoThis trailer is 3 years old (https://youtu.be/Cf9A1QPG_yc https://youtu.be/Cf9A1QPG_yc), am I missing something?
- mdorazio 3y agoYes, it's actually coming out this time. The release date was missed by 3 years so they're re-announcing it.
- jahnu 3y agoHope it will come for Switch
- remram 3y agoDoesn't that fact make the release less certain than the last time they announced it?
- Zhyl 3y agoI believe that features that were proposed/planned are now implemented, which makes it higher confidence but, of course, not certain.
- remram 3y agoI believed that the first time... now I want to believe it but I know they miss deadlines.
- rob74 3y agoIt's done when it's done (as an indie developer you can still say that).
- remram 3y agoThis sentence does not inform my guess at all.
- mariusor 3y agoIn all fairness Blow had to juggle a lot of projects during this time. His work on the Jai compiler and on the other games Thekla is working on was probably higher priority than finishing anniversary edition. Still, it's good to have something done. :)
- mikpanko 3y agoLooks like the team is setting a more concrete date, so hopefully it means they are closer to completion now.
- mikpanko 3y agoBraid is one of my favorite games. An unusual but simple set of rules producing surprisingly complex interactions. I often compare it with Portal and Mountain Valley: one bends time and two others - space. Very excited for this release. Can’t tell if it will have new puzzles or not. Does anybody know?
- dcre 3y agoHe said on Twitter that it will! https://twitter.com/Jonathan_Blow/status/1722709573071433996 https://twitter.com/Jonathan_Blow/status/1722709573071433996
- OnionBlender 3y agoFor some reason I can't read the rest of the thread (I don't have an account). With nitter I can read the rest. https://nitter.net/Jonathan_Blow/status/1722709573071433996#m https://nitter.net/Jonathan_Blow/status/1722709573071433996#... > Confirmed launch platforms are Windows, PlayStation, Xbox, and iOS and Android for Netflix subscribers. Mac and Linux will come later in 2024 after the initial launch. This feature sounds interesting: > Sometimes in the commentary we ask, "Why was this level designed this way and not another way?" You'll be able to play counterfactual redesigns of these levels to see how they would have been, if different decisions had been made.
- AndrewOMartin 3y agoThat thread mentions "hand-repainted graphics ... as well as totally revamped audio (the original game's sound effects were not good)". I found the graphics and audio quite lovely, if quaint. I'll be interested to see quite how revamped it is, and whether there will be an option to use the originals. (oops, these are addressed in the video, I still like the original sound though!)
- InitialLastName 3y agoThe video says there is an extra world, so yes more puzzles.
- 3y ago
- behnamoh 3y agoBraid was the first game that blew my mind with its amazing gameplay and story. The other thing that dropped my jaw was lisp when I learnt that you could make cons using closures, encapsulating data in a "function"'s arguments.
- jebarker 3y agoDid Braid use Lisp? I thought it was all C++
- frfl 3y agoI think OP just randomly went from talking about the game to talking about lisp, with no association between the two other than just liking both.
- behnamoh 3y agoyeah, this!
- whoopdedo 3y agoNo, but I recently learned that Abuse[1], a multi-platform (including Linux) run-and-gun game from 1996 had its game logic in Lisp. [1] https://github.com/antrad/Abuse_1996/tree/master/data/lisp https://github.com/antrad/Abuse_1996/tree/master/data/lisp
- asah 3y agosupercool! 2004 vs 2023 screenshot: https://photos.app.goo.gl/5LtAhqoGQrpwp62PA https://photos.app.goo.gl/5LtAhqoGQrpwp62PA
- leecb 3y agoVery excited that this unique game continues. It's too bad they aren't supporting the Mac, like the old game did.
- kkwteh 3y agoJonathan Blow tweeted that Mac support will come later on in 2024. https://x.com/jonathan_blow/status/1722710169744757071?s=46&t=6PzIGVxj8OZAdLYV_urCJQ https://x.com/jonathan_blow/status/1722710169744757071?s=46&...
- gardenhedge 3y agoLoved Braid and have fond memories of playing it. Surprised this won't be released on Switch though.
- WillPostForFood 3y agoOne of the major upgrades is all the art redone, and game running at 4k, but Switch outputs 1080p like the original game.
- robertlagrant 3y agoI remember being blown away by Braid. It makes you feel very not-smart, and then very smart, over and over. Takes a great creative talent to do that, and to pull together all the graphics and sound as well.
- deleted 3y ago[deleted]
- Kranar 3y agoYes I love that feeling. The Witness also does this on a much grander scale.
- robertlagrant 3y agoI didn't have the patience, but maybe I should revisit it.
- OnionBlender 3y agoIf you're curious how the time rewind was implemented, Blow did a GDC presentation back in 2010. https://www.youtube.com/watch?v=8dinUbg2h70 https://www.youtube.com/watch?v=8dinUbg2h70
- karmakaze 3y agoThe anniversary edition will also include extensive/detailed commentary.
- jebarker 3y agoInteresting to see Netflix listed as a supported platform. I wonder why that's beneficial versus native iOS and Android versions? EDIT: I guess maybe it's the pricing model, i.e. dev gets paid by Netflix rather than based on individual sales. Or maybe it's easier to integrate once to that platform and let Netflix handle the two OSes?
- smusamashah 3y agoIt will be listed on android store as a "Free" app. Only to be greeted later by "login to your Netflix account".
- fletchowns 3y agoOne of my all time favorite games! The soundtrack is amazing as well.
- IAmLiterallyAB 3y agoSee also The Witness, an amazing puzzle game by Jonathan
- Snild 3y agoYes, I can't recommend it enough. It's amazing how it feels like every detail of the environment was deliberately and meticulously placed.
- atleastoptimal 3y agoBlow needs to release his new game. Also I know these things take a long time but this was originally announced to come out in 2021. Has he just been working on Jai?
- CobrastanJorji 3y agoThe Witness was announced in 2009 and came out in 2016, and it was a pretty simple project compared against replacing C++. I kinda imagine Blow is what I would be like with projects if I had no time constraints or managers, and that's probably a bad thing, but it seems like it'd be a nice way to exist.
- atleastoptimal 3y agoI agree it seems very relaxing. He's the kind of person whose ambition always seems to slightly exceed the domain he's working in. This leads to great products but very protracted deadlines.
- seanosaur 3y agoI love the inclusion of commentary, I bet aspiring game devs out there could find that quite useful. Are there other games that provide similar commentary?
- ydnaclementine 3y agoMost valve games: half life 2, portal 2 have in game commentary from game designers, voice actors, etc. But I'm sure Braid's developer will be much more technical than those, but similar concept
- Verdex 3y agoThe valve commentary is fantastic. Jonathan Blow also has a bunch of commentary on his youtube channel ... but it comes in multi hour chunks where the minute by minute value isn't necessarily great. Hopefully, the commentary for Braid will be focused. [Although, ultimately, my purchase decision will probably hinge on whether or not they sped up that ~2hour cloud nap that's required to get that one star.]
- cableshaft 3y ago> Hopefully, the commentary for Braid will be focused. If nothing else, it's at least edited. "We recorded over 60 hours of interviews and conversations, and we distilled those into 15+ hours of commentary that is actually in the game, in the form of 250+ activatable commentary objects." [1] [1] https://twitter.com/Jonathan_Blow/status/1722714896490512810 https://twitter.com/Jonathan_Blow/status/1722714896490512810
- cableshaft 3y agoSo the guy who made the classic Prince of Persia kept a regular journal during it and his previous game, Karateka. You can buy the journals on Amazon[1]. I found out that this year Digital Eclipse decided to turn those Karateka journals into an interactive documentary, and that's now on Steam under the title 'The Making of Karateka'[2]. [1] https://www.amazon.com/Making-Karateka-Jordan-Mechner-ebook/dp/B00AEH0EDM/ https://www.amazon.com/Making-Karateka-Jordan-Mechner-ebook/... [2] https://www.digitaleclipse.com/games/karateka https://www.digitaleclipse.com/games/karateka Also a lot of Valve games have audio developer commentary that can play while playing several of their games[3]. [3] https://developer.valvesoftware.com/wiki/Commentary_System https://developer.valvesoftware.com/wiki/Commentary_System Also Zachtronics (SpaceChem, Infinifactory, Opus Magnum, Shenzhen I/O) released a book called Zach-Like[4] which had a lot of design documents from their various games. It's available in a physical format as well as Itch and you can download it on Steam also. I have the physical copy. It's just a PDF though. Still super interesting. [4] https://www.zachtronics.com/zach-like/ https://www.zachtronics.com/zach-like/
- bfors 3y agoJon is an interesting guy and has given some really interesting talks, here's one about preventing the collapse of civilization: https://www.youtube.com/watch?v=ZSRHeXYDLko https://www.youtube.com/watch?v=ZSRHeXYDLko
- Verdex 3y agoHe was also a guest on the "On the metal" podcast over at Oxide: https://oxide.computer/podcasts/on-the-metal/jonathan-blow https://oxide.computer/podcasts/on-the-metal/jonathan-blow
- pengaru 3y agoWhich is kind of surprising considering the ire he displays towards Rust on his Twitch programming streams... Disclaimer: I haven't listened to the linked On the Metal episode.
- japhib 3y agoThis is cool. It's too bad Johnathan Blow is so insufferable.
- Verdex 3y agoI mean ... sure. There's lots of people out there who have annoying personality traits that some people are going to be put off by. In my mind, though, the difference between annoying and insufferable is whether or not you're willing to admit to being incorrect. And Jonathan Blow has gone on record to talk about his failures, flaws, and when he was definitely wrong. So while I can sympathize with people who don't enjoy him on like a personal level. I think it's objectively unfair to sink to "insufferable." Also, I personally get a LOT of mileage just avoiding people and conversations about things that annoy me. Of course, I suppose your mileage may vary.
- fzeroracer 3y ago'Admitting his flaws' certainly isn't the way I would describe Jonathan Blow. Even ignoring his political turns, he's had a long history of saying some outright wrong stuff on game dev, web dev etc and being insufferably rude to anyone that tells him he's wrong. I could go off on how many ways he was wrong in his talk on Software Decline [1] or his many wrong takes on Linux. All of which he's doubled down on. [1] https://youtu.be/FeAMiBKi_EM?feature=shared https://youtu.be/FeAMiBKi_EM?feature=shared
- silenced_trope 3y agoIf I recall, he attacked the guy who created home-brew or cocoa-pods (?) because the guy had failed a job interview where he was asked some algo question that he didn't know. He then posted something like "<Company(Google?)>, where they reject you for not knowing <X> algorithm, even though they use and depend on your open source software". I think Blow said something along the lines of "well the dumbest comp sci 101 student would know that algo, so I'm not sure what kind of coder you are?" This is vaguely from memory ~10 years ago but is what I remember about Jon Blow too.
- 3y ago
- DIABO 3y agoYoutoba
- collinmcnulty 3y agoBraid was a life changing game for me. Hit me at exactly the right time in my youth to really “get” art for the first time.
- CrendKing 3y agoI vaguely remembered I read some news about Braid that it was originally developed by a single developer, and he was involved in some serious scandal/imprisoned, thus stopped developing a possible sequel. Was it true or was it about the Fez game instead of Braid? If it was true, are the new edition taken over by new dev?
- juancampa 3y agoI think you're thinking of someone else. Here's the developer's wikipedia page: https://en.wikipedia.org/wiki/Jonathan_Blow https://en.wikipedia.org/wiki/Jonathan_Blow He created The Witness after Braid, which is another excellent game. He's been creating his own programming language for the past few years called Jai.
- smrq 3y agoYou're almost certainly thinking of Phil Fish, who did indeed leave the games industry after creating Fez, being featured in Indie Game The Movie (alongside Jon Blow of Braid, which might be the source of the confusion), and getting in a lot of spicy Twitter arguments.