4 ms·
Valid in some way, however there is an additional half of users who never launch the game at all. Several high-profile games on steam have global achievement st
by themoonisachees 3y ago
Valid in some way, however there is an additional half of users who never launch the game at all. Several high-profile games on steam have global achievement stats where the achievement you get for launching the game / completing the tutorial /creating a character is only earned by at most 60% of people who own the game.
- derefr 3y agoI've purchased some of my favorite games multiple times — both to support the developer, and because I prefer the newer platform and don't want to have to deal with playing the game on the old platform. But often, after the secondary purchase, I won't actually play the game again. I didn't feel like playing it again in that moment where I purchased it again. I know I will want to replay it one day, which is why I re-bought it. But until I actually do, that second copy will seem to be have been purchased by someone who has never played the game at all.
- imtringued 3y agoThe vast majority of games aren't bought twice or released. What happens is that people buy bunch of games at the same time and then don't play the third or fourth game.
- rickdeckard 3y agoThat's true. But you can look at specific trophies to narrow down the users who actually engage but then still "walk out of your story" (a ratio which of course varies largely from game to game). Spiderman, one of the high-profile games of PlayStation, has a trophy for each of its 3 Acts of the story. While 67% of the players finished Act#1, only 49% actually finished Act#3. So setting completion of Act#1 as a minimum to measure engagement, 27% of those who "sat down" still walked out before the end. And that is not a sign of failure but a landmark success of that industry. That's quite unique for a product of creativity. And even more odd: it doesn't even mean that those 27% disliked your product. They might even buy your next creation...