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Videos of Godotcon 2023
- stuckinhell 3y agoI really want Godot to succeed. Good luck all!
- IX-103 3y agoIt's still for a ways to go though. Much of the documentation I've read (2D physics) is incorrect or outdated. It also kind of assumes you already know everything, which is somewhat annoying. Still, it's making good progress.
- cyberax 3y agoAt least we didn't have to wait too long for them!
- Finnucane 3y agoExpected to see videos of a couple of guys sitting on a bench.
- metalliqaz 3y agoAny comments about how the team is going to spend the Unity-incident windfall?
- fhd2 3y agoNot sure they need to do much in terms of marketing at least. When I started using Godot in earnest last year, only a few nerds seemed to know it. In the past few months I haven't come across a single indie developer not aware of it.
- aplummer 3y agoReally interesting talk at the top of the list, https://media.ccc.de/v/godotcon2023-57866-swift-godot-fixing-the-multi-million-dollar-mistake#t=1249 https://media.ccc.de/v/godotcon2023-57866-swift-godot-fixing... … of all the strange places to find a good summary of nice swift features.
- dfc 3y agoIt's Miguel from Ximian!
- rcarmo 3y agoYep. He's been hacking away at this for a while - it's been fun to keep tabs.
- valyagolev 3y agothe man has a whole career out of pushing corporate-controlled languages into wider and more open use
- horplomplope 3y agoThank you for pointing this out. It's not a problem for a lot of people but the fundamental ethics driven FOSS user should at least be made aware that he sided with Microsoft during the worst Linux is cancer era of MS PR.
- nomel 3y agoWhat year was this?
- horplomplope 3y agoCancer quote is Balmer in 2001. That same year Miguel started Mono. But he did other things that held back the FOSS movement like support Microsoft for OOXML. "Advocacy of Microsoft open technologies edit De Icaza endorsed Microsoft's Office Open XML (OOXML) document standard,[15][16][17] disagreeing with a lot of the widespread criticism in the open source and free-software community. He also developed Mono – a free and open-source alternative to Microsoft's .NET Framework – for GNOME.[18] This has raised much disagreement due to the patents that Microsoft holds on the .NET Framework. De Icaza was criticized by Richard Stallman on the Software Freedom Day 2009, who labeled him as "Traitor to the Free Software Community".[19] Icaza responded on his blog to Stallman with the remark that he believes in a "world of possibility" and that he is open for discussions on ways to improve the pool of open source and free software.[20]" Complicated man. I wouldn't want his legacy.
- Kelteseth 3y agoI gave a lightning talk about Godot as a wallpaper engine replacement via ScreenPlay[1]. I hacked this together the week before the convention and I hope to release it by the end of the month. [1] https://screen-play.app/ https://screen-play.app/
- addandsubtract 3y agoI want to love an app like this, but the burning question for me is, how CPU intensive is it to run? Is it comparable to running a video in QuickTime or more like keeping a website open?
- Kelteseth 3y agoGood question! There are several ways I want to combat this: - Query all windows and check if a full screen or maximized window exist, and then pause the wallpaper. I have a prototype for handling this on Windows. - Limit frame rate via Godots Engine.max_fps. Also in general it does 100% depend on the wallpaper of resource intensive it will be.
- abdusco 3y agoLooks really cool. Is there a way to download this for MacOS without having to go through Steam?
- bibanez 3y ago
- arlcode 3y agoI'm absolutely thrilled using Godot and Bevy for hobby projects. And with Blender you have a competitve 3D modelling solution. Good times for open source gamedev right now.
- baq 3y agoAnd midjourney/dalle can generate passable dev art for textures, sprites and mostly anything 2d. And proton makes you not really have to worry about cross compiling if you don't want to. 'Good times' is underselling it.
- arlcode 3y agoGenAI for art is indeed godsend for this humble software developer without any skills in that field.
- Hortinstein 3y agoDo you have any good resources on how to make consistent characters or art styles? I have been meaning to dig into it for a while. I'm sure it's a combination of prompts and image2image training....been thinking about building a workflow tool for this for a while but haven't had time to dedicate to it. Even my naive prompts are getting impressive results with midjourney and dalle3...I imagine waiting a few months to a year this problem will be solved in a much better fashion than I would be able to hack together
- nylonstrung 3y agoFor that kind of consistency you'd create LoRAs
- capableweb 3y ago> Godot and Bevy I'm guessing you're using these separately right? Not together?
- arlcode 3y ago
- nologic01 3y agoThe GIS in Godot vision talk a bit unlucky, but amazing food for thought nevertheless. The combinatorial repurposing of open source platforms, apps, libraries etc for use cases beyond what they designed for is one of the most fascinating possibilities opening up with FOSS. It is helped alot if people adopt open standards for data exchange.
- mrtksn 3y agoI wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind boggling, is there a chance of Godot becoming the game engine?
- Arcanum-XIII 3y agoFor Blender it’s more the other direction: they’re moving to the way of working of other tool. Before this change (2.8 ?), it was a pain for someone used to navigate any of the big player to drop into Blender. The fact that Autodesk has since bought nearly every big package (notable exception: SideFX Houdini, Maxon Cinema4D and the Foundry Modo) helped a lot. They’re not exactly well loved, be it in special effects, architecture or CAD (though for CAD they’re all bad at the end of the day) I like that Blender is a credible option. I would have loved to have this kind of option when I was younger - way simpler than finding Maya, 3Ds or other big package… with, erhmm, free licence let’s say.
- mrtksn 3y agoOh yes, I was first exposed to version 3.0 and all the tutorials that were a bit old were hard to follow and even the infamous Doughnut tutorial was re-filmed for the new UI but I also recall about some commercial pro software taking the Blender route as its popularity among the certain creatives exploded.
- prox 3y agoIt’s certainly possible, I am an early adapter of Godot. It’s one of the talks we used to have on the social platforms back then. They certainly seem to manage things in the same style. In time Godot could be quite formidable, and I argue in many ways 4.x already is. One thing is that rapid prototyping in Godot is actually fun
- Thaxll 3y agoNot sure it will, maybe, but with Unreal and Unity, Godot is still far behind in 3d. As where with Blender there is no other alternative. Godot is like years behind modern engine for 3d. And there is not a single chance it can keep up with Unreal which is used by everyone. It can be an industry standard for indie / mobile game.
- Andrew018 3y ago[dead]
- 10xDev 3y agoGave a look into Godot, find out the engine is deeply integrated with some custom scripting language that leads to performance issues [0] (Unreal learnt from this and got rid UnrealScript), support object-oriented design over ECS [1] and are still trying to support OpenGL when the rest of the industry is dropping it in favour of focusing on modern APIs like Vulkan [2] but progress is at least being made with Godot 4. [0] https://sampruden.github.io/posts/godot-is-not-the-new-unity/ https://sampruden.github.io/posts/godot-is-not-the-new-unity... [1] https://godotengine.org/article/why-isnt-godot-ecs-based-game-engine/ https://godotengine.org/article/why-isnt-godot-ecs-based-gam... [2] https://forum.unity.com/threads/opengl-deprecation-and-removal-for-macos-and-windows.1312563/ https://forum.unity.com/threads/opengl-deprecation-and-remov...
- matsemann 3y agoA great reply to your [0] is this: https://news.ycombinator.com/item?id=37598985 https://news.ycombinator.com/item?id=37598985
- szappetx 3y agoOpenGL support is currently necessary for targeting web and certain other platforms. The industry might be trending away from it, but it is still very much used.
- imtringued 3y ago>Gave a look into Godot, find out the engine is deeply integrated with some custom scripting language that leads to performance issues >Godot API is designed around GDScript: This is also not true. In fact, until Godot 4.1, typed GDScript did calls via "ptrcall" syntax, and the argument encoding was a bottleneck. As a result, we created a special path for GDScript to call more efficiently. [0] [0] https://gist.github.com/reduz/cb05fe96079e46785f08a79ec3b0ef21 https://gist.github.com/reduz/cb05fe96079e46785f08a79ec3b0ef... I don't have to write anything new, since you didn't bother to write anything new either.
- napierzaza 3y ago[dead]
- Karsteski 3y agoHurray I love getting Godot news. Lots of conference content for me to listen to over the next few days :)
- wpietri 3y agoFor those like me familiar only with the play, "Godot is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014." https://en.wikipedia.org/wiki/Godot_(game_engine) https://en.wikipedia.org/wiki/Godot_(game_engine)