3 ms·
Perfect Dark: Recompiled
- monocasa 3y ago> Big N hasn’t shut the project down, but the Mario 64 port was killed for attempting the same thing. Nintendo doesn't own Perfect Dark anymore; Microsoft got it when they bought Rare.
- jrmg 3y ago…and it’s available to buy on Xbox: https://www.xbox.com/en-US/games/store/perfect-dark/C0SWGV4560W1 https://www.xbox.com/en-US/games/store/perfect-dark/C0SWGV45...
- goosedragons 3y agoAnd it still works on Xbox One/Series consoles! It's included in Rare Replay too which is excellent value especially on sale.
- shampto3 3y agoAlso the Mario 64 port is still out there. I believe they got in trouble for including original assets at first. There is an Ocarina of Time pc port that has a pretty big community and has been around for a while now with no problems. I’m very excited for this Perfect Dark port because I love that game. It would be cool if someone creates a mod that supports online multiplayer.
- ravetcofx 3y agoThe SM64 is still going strong https://github.com/n64decomp/sm64 https://github.com/n64decomp/sm64 Nintendo won't allow any binaries floating around though.
- tjpnz 3y agoI have such fond memories of this game growing up. Couldn't afford an expansion pack initially but still poured dozens of hours into the bot matches before picking one up. Was gutted by what came next, but at the very least we got Timesplitters.
- function_seven 3y agoWe played Golden Eye a lot before Perfect Dark came out, and it was awesome to see that the Facility... er, I mean the Felicity was kept in the game. Never actually played the single player part of either game. It was nonstop 4-player battles. I hated it when they put prox mines near the spawn points, but that's only because I didn't get there first.
- HlessClaudesman 3y ago"He's in the toilet!" Worst. Spawn point. Ever.
- TulliusCicero 3y agoPerfect Dark was an incredible local multiplayer game. 4 player support, plus support for 4 (?) bots where you could set individual difficulties and personalities, each player had their own independent menu in the lobby where they could tweak personal or match settings, a wide variety of weapons, maps, and game modes, there was so much in there. The game also not only had a co-op mode for the campaign, but also an extremely rare "2nd person" counter-op mode, where a second player could take control of random mooks in the mission, jumping from body to body each time they died. There are extremely few games like this, one of the only other ones I can think of is actually Duck Hunt for the NES (you can control the ducks using the 1P controller).
- qup 3y agodozens? I poured dozens of hours into the game the first week! I didn't think it lived up to Goldeneye. It was clearly superior in some ways (bots!), but i think it was too fast, especially considering the input device only had one joystick, and thus was total dogshit. I put probably 25x the hours into GE that I did PD. I'm still kinda mad that the bots had wallhacks. I'm guessing some guy coded that in 5 minutes and they never changed it.
- hnlmorg 3y agoBoth Golden Eye and Perfect Dark support using two controllers per player. Or a controller on each hand and thus two analog sticks. This was, for me, the perfect control mechanism. I still prefer that to modern PS and Xbox controllers.
- failedartifact 3y agoDefinitely thinking about adding back the Perfect Face feature, which got canned, now it's recompiled! I can't wait for other improvements too!
- nneonneo 3y agoIs Perfect Dark up on https://decomp.me/ https://decomp.me/? It'd be fun (even as an academic exercise) to actually get to 100% on the decompilation.