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I feel like that article skipped over the most interesting part, namely how they they actually implemented the object wrappers.
by celeritascelery 3y ago
I feel like that article skipped over the most interesting part, namely how they they actually implemented the object wrappers.
- tudorgirba 3y agoThe article was not meant to describe everything in GT. There is a whole book delivered in the environment to cover this. You can also see it here: book.gtoolkit.com. In the second half of the article it says that those are just examples of what is possible, but the really interesting bit is that we build these tools for every single development problem, including when we deal with external systems or languages. And this leads to a new way of programming which we call Moldable Development.
- celeritascelery 3y agoI wasn’t expecting it to describe everything in GT. But I was hoping it would describe something about how these rust wrappers are implemented (or at least link to some code or docs). Being able to inspect your compiled machine code at a high level is really unique property I haven’t seen before and want to learn more about. I didn’t see anything about it in the book either.
- sebastianconcpt 3y agoCan you please share a link to where to get that book? Thanks!
- celeritascelery 3y agobook.gtoolkit.com is the URL