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Keep in mind that QML in 4.8 is doing software rasterization while QML in Qt 5 is running via OpenGL ES on the GPU. And yes, that does matter, since making it e
by sho_hn 15y ago
Keep in mind that QML in 4.8 is doing software rasterization while QML in Qt 5 is running via OpenGL ES on the GPU. And yes, that does matter, since making it easy to accelerate is the entire point of going declarative.
- joezydeco 15y agoBut the Javascript interpretation and C++ binding is still taking place on the core CPU. Some of the biggest lag I've seen is when object properties bound to C++ need updating. I'm sure GLES rendering will be great for mobile systems. Will rasterization under Lighthouse for old QWS deployments get the same attention and optimization? I don't see any interest from the developers in that area. Haven't seen it for years now.