4 ms·
Not true. According to an article on Rock Paper Shotgun (https://www.rockpapershotgun.com/stop-blaming-teeth-for-cities-skylines-2-performance-problems-say-devs
by riotnrrd 3y ago
Not true. According to an article on Rock Paper Shotgun (https://www.rockpapershotgun.com/stop-blaming-teeth-for-cities-skylines-2-performance-problems-say-devs https://www.rockpapershotgun.com/stop-blaming-teeth-for-citi...) the developers "have put out a statement denying this "bizarre story."
"Citizen lifepath feature does not tie to citizen geometry and does not affect the performance figures of the characters," the statement reads. "We know the characters require further work, as they are currently missing their LODs which affect some parts of performance. We are working on bringing these to the game along general LODs improvements across all game assets. Characters feature a lot of details that, while seemingly unnecessary now, will become relevant in the future of the project.""
- LarsDu88 3y agoHow the hell do you ship a city simulator and neglect to put lods on the character models before release?
- smodo 3y agoOne day a publisher walks into the studio and says: we’re shipping in 6 months. We need cashflow now, if we sell well you’ll have time for a patch before we start on the DLC.
- mvdtnz 3y agoIt's quite clear that someone, probably the publisher Paradox, rushed this game out for the holiday period. The development studio even rushed out a warning to players ahead of time that basically said "Hey if you're going to play this you should know it's going to be rough".
- s9w 3y ago[dead]
- ncallaway 3y agoAt least from the linked tweet, I don't see how it's "not true". The tweet reads: > apparently one of cities skylines 2's many performance issues is that it uses high poly models for each of the thousands of people walking around your city. including their individual teeth And the screenshot reddit post says: > The game does DOES render individual teeth with no LOD as far as I can tell. The "denial" fails to deny that the high-poly citizen characters includes teeth, and acknowledges that the citizen characters do not have an LOD. Those are, like, the only two claims at issue. > We know the characters require further work, *as they are currently missing their LODs* which affect some parts of performance That's not a denial. That reads to me like they're agreeing with the statement that there is no LOD. > Characters feature a lot of details that, while seemingly unnecessary now While they don't explicitly deny or affirm that these high-quality character assets have individual teeth, this sentence seems...suspiciously close to an acknowledgement that there are "details" included in these characters that "seem unnecessary". I wonder what details they might be referring to, though?
- mvdtnz 3y agoI don't read this as a denial of the issue at all. It has nothing to do with "citizen lifepath" which is the system which tracks individual citizens through milestones like graduation, working life, retirement, death etc. I don't know why they even brought that up. If anything this statement confirms the issue. We know for a fact that these high poly toothy models are in the game assets. And the statement confirms that citizens are missing LODs, which are the lower poly models which should be used when the camera is far away. In other words, if a citizen is rendered then it's the high poly model which is rendered. The one with the teeth.
- smegsicle 3y agosounds like they're saying that the toothy model they use in some lifepath menu is a different model than the walking citizen model
- mvdtnz 3y agoAnyone who plays the game can confirm for themselves using camera mode that citizens rendered on the street have very high poly models and you can even clip into them to see the teeth. If the LOD models are missing then this is what's rendered any time a citizen is visible.