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Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code. But why
by MBCook 3y ago
Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code.
But why RW? Did the GTA games run on RenderWare?
- MrGilbert 3y agoIt's "Open ReWrite". That's what the description of the Github repository says.
- MBCook 3y agoYeah but that’s clearly a backronym.
- alternatetwo 3y agoBack when the name OpenRW was coined, there was a much more widespread belief that RenderWare was the engine GTA3 runs on. At some point people realised that's nonsense, GTA3 doesn't have an engine (all code was written specifically for GTA3), and so they had to come up with something that's not RenderWare related.
- OatmealDome 3y agoYes, the early 3D Grand Theft Auto games (III, Vice City, and San Andreas) ran on RenderWare. [0] [0] https://gtamods.com/wiki/RenderWare https://gtamods.com/wiki/RenderWare
- moosedev 3y agoI think the GTA 3 family of GTA games did, yes. They were PlayStation 2 games first, and RenderWare was relatively common for PS2 games. Source: worked in game dev using RenderWare on PS2 back then
- MBCook 3y agoSince you were in the industry, was RW the first big 3rd party engine? I know it’s common now, and seems to have really taken off in the Wii/PS3/360 era. My understanding is it wasn’t in the PSX generation (at least early?).
- justsomehnguy 3y ago> RW the first big 3rd party engine RW is RenderWare, it's not a game engine. > really taken off in the Wii/PS3/360 era No? RW have/had the immense success as an engine used in more than a dozen commercial games (compared to idTech1/2/3), but it's usage explodes in 2001, with 18 titles, compared with 4 in 2000. > PSX generation Too early. https://en.everybodywiki.com/List_of_RenderWare_games https://en.everybodywiki.com/List_of_RenderWare_games
- qingcharles 3y agoIt was everywhere in the 90s that I remember when I was a game dev. I don't know if you would call it a game engine? We just called it a 3D engine back then. Back then at least I only remember it doing the graphics, no physics, animation, sound, etc? It must have started off as a purely software renderer as I can remember trying to compete with their published stats on tris/sec.
- Crosseye_Jack 3y agoGTA3/VC/SA, Manhunt and Bully ran on RenderWare. They made their own engine for GTA4 (and also for their pingpong game and RDR1 iirc) and I "presume" the games since. https://en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine https://en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine
- alternatetwo 3y agoThey also made their own engine for the other games you mentioned. RW is more of a rendering layer than anything else, it has no gameplay logic, scripting, audio logic associated with it.
- tetris11 3y ago> Bully Just a heads up that a Bully sequel (trilogy?) is in the works: https://www.xfire.com/ex-rockstar-games-employee-leaks-bully-2-and-3/ https://www.xfire.com/ex-rockstar-games-employee-leaks-bully...
- hanniabu 3y agorewrite
- mattbee 3y agoThis is one gem from the project, a partial reimplementation of RenderWare: https://github.com/aap/librw https://github.com/aap/librw
- Lammy 3y agoI would love to see the first few Burnout games given the modern re-implementation treatment, but EA would probably behave the same way as Take2.
- bthallplz 3y agoI'd love to see the Burnout games somehow remade and/or open sourced. Looking into it, I found one instance of a reimplementation attempt[0], but it isn't clear to me how far along it is. There's some discussion of it here [1]. [0]: https://github.com/reburndev/reburn3 https://github.com/reburndev/reburn3 [1]: https://www.reddit.com/r/REGames/comments/15ymbtq/an_open_source_reimplementation_of_burnout_3/ https://www.reddit.com/r/REGames/comments/15ymbtq/an_open_so...
- oynqr 3y agoThis is from re3, not OpenRW.
- alternatetwo 3y agolibrw started long before re3.