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I was a little surprised that Linux and iOs were the worst Desktop and Mobile adoption points. Of course, mobile was slightly cheating, as I doubt that that Ri
by rprospero 15y ago
I was a little surprised that Linux and iOs were the worst Desktop and Mobile adoption points. Of course, mobile was slightly cheating, as I doubt that that RimOS stats are significant. Still considering that they found zero support from IE, it's amazing that Windows still beats Linux. I'm guessing it's a driver issue?
- patrickaljord 15y agoIt isn't surprising at all that Linux is behind. Most linux graphic drivers are in bad state and are blacklisted by both Chrome and Firefox, I use linux by the way. As for iOS, Safari mobile doesn't support WebGL (iAds do), so neither are surprising.
- rprospero 15y agoI guess that I was just surprised by the combination of probabilities. I would have thought that the percentage of Windows users using IE was greater than the percentage of Linux users with poor graphics drivers. Being an occasional Linux user myself, I was probably more surprised how far IE had fallen than that the Linux support for 3D is flaky. As for iOS, I wasn't aware of the Safari mobile versus iAds thing. That seems like an odd tech decision, but I guess it makes sense.
- ilaksh 15y agoMaybe they could just not blacklist.. I think its bullshit.
- thristian 15y agoI'd much rather blacklisting than having web-code be able to crash my entire window system, or even just my browser. (That said, I'm one of the few people lucky enough to have Intel graphics hardware, so I have pretty great Linux drivers. I might feel differently if I were forced to use something from nVidia or ATi.)
- nextparadigms 15y agoI believe every single desktop browser besides IE has WebGL support by now. IE10 won't have it either. Maybe IE11.
- fridek 15y agoOr maybe IE-never. The official reason is "WebGL is unsafe"[1]. The unofficial is, of course, "We hate OpenGL and we would rather force our own, unsafe Silverlight 3D"[2]. [1] http://news.softpedia.com/news/Internet-Explorer-Won-t-Be-Supporting-WebGL-206696.shtml http://news.softpedia.com/news/Internet-Explorer-Won-t-Be-Su... [2] http://games.greggman.com/game/webgl-security-and-microsoft-bullshit/ http://games.greggman.com/game/webgl-security-and-microsoft-...
- pyalot 15y agoNote that Silverlight 3D cannot be used by Silverlight users due to a very convoluted process to enable it. Also note that Silverlight nicely avoids being used as a JS backend to a wrapper implementing WebGL, since it requires shaders to be precompiled.
- d3b14n 15y agoYou've to keep in mind that a lot of Linux users (myself included) have NoScript turned on when browsing Internet.
- pyalot 15y agoIf you've got no-script on then no stats will be reported obviously. The tracker tests if it can create a webgl context and XHRs the queried values back (webgl or not).
- huggyface 15y agoDoesn't iOS currently restrict WebGL to iAds? I was surprised to see it above 0% on iOS.
- TazeTSchnitzel 15y agoWell, someone found a hack to make it work in embedded web views that aren't iAd, but yes. It might be internal Apple testing...?
- Iv 15y agoI am currently in the "no support" zone with my linux because I bought this !#@$!itty nVidia card with the optimus technology. The "we will never support it under linux" kind. So I can see WebGL website but it requires me to restart my navigator in a mode that drains my batteries quicker. This is probably not the case of the majority but I think that people with this kind of problem are still numerous.
- fridek 15y agoIf it makes you happier, Optimus has the same issues under Windows. But you are quite lucky that you can use your nvidia card at all, I couldn't get unofficial driver running. I personally liked the early Optimus releases which allowed to turn off that damn thing in the BIOS. I'm perfectly happy with my battery being drained, I just want to be sure which card is used and how.
- Iv 15y agoTake a look at the bumblebee project. They allowed me to get normal graphical acceleration.