3 ms·
It sounds like the only way to "beat" this is to try to find some unrelated feed of noise to base the key presses on. Because when you actually do think about i
by ilaksh 3y ago
It sounds like the only way to "beat" this is to try to find some unrelated feed of noise to base the key presses on. Because when you actually do think about it deliberately, you fall into a pattern.
One way to do this without an external data source might be to just visualize (or look at) each object in turn clockwise of a room you are familiar with. Or use any other random source of data. Then come up with a rule that applies about half the time to some objects and half to the other. Or rather, come up with the rule before thinking of the room.
Maybe count the number of letters in the name of the object. If it's even, hit the f key, and if odd, hit d.
- von_lohengramm 3y agoGranted, I only tested this for a few minutes, but I found that if I thought about "repeat" vs "switch" instead of "d" vs "f", then I could reliably get under 50% prediction. Sure, the prediction rate was high 40's, but that at least means I won! A lot of it comes down to avoiding auto-piloting into a 50/50 distribution. Subconsciously, "random" means approaches 50/50 since that's how it works, right? I'm sure given enough time, it'll be able to predict me with >50% accuracy, but that's entirely okay. Random doesn't have to be fairly distributed. As long as it doesn't get to 100% then I still have personhood :^)
- stavros 3y ago50% is random, though. 40% means it's right the other way.