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WebGL Stats
- p0nce 15y agoInteresting. As a former desktop OpenGL developer I would also care about vertex texture fetch support and mipmap generation.
- pyalot 15y agoSee Texture Units -> Vertex Shader, it's the "MAX_VERTEX_TEXTURE_IMAGE_UNITS" value.
- rprospero 15y agoI was a little surprised that Linux and iOs were the worst Desktop and Mobile adoption points. Of course, mobile was slightly cheating, as I doubt that that RimOS stats are significant. Still considering that they found zero support from IE, it's amazing that Windows still beats Linux. I'm guessing it's a driver issue?
- patrickaljord 15y agoIt isn't surprising at all that Linux is behind. Most linux graphic drivers are in bad state and are blacklisted by both Chrome and Firefox, I use linux by the way. As for iOS, Safari mobile doesn't support WebGL (iAds do), so neither are surprising.
- rprospero 15y agoI guess that I was just surprised by the combination of probabilities. I would have thought that the percentage of Windows users using IE was greater than the percentage of Linux users with poor graphics drivers. Being an occasional Linux user myself, I was probably more surprised how far IE had fallen than that the Linux support for 3D is flaky. As for iOS, I wasn't aware of the Safari mobile versus iAds thing. That seems like an odd tech decision, but I guess it makes sense.
- ilaksh 15y agoMaybe they could just not blacklist.. I think its bullshit.
- thristian 15y agoI'd much rather blacklisting than having web-code be able to crash my entire window system, or even just my browser. (That said, I'm one of the few people lucky enough to have Intel graphics hardware, so I have pretty great Linux drivers. I might feel differently if I were forced to use something from nVidia or ATi.)
- nextparadigms 15y agoI believe every single desktop browser besides IE has WebGL support by now. IE10 won't have it either. Maybe IE11.
- fridek 15y agoOr maybe IE-never. The official reason is "WebGL is unsafe"[1]. The unofficial is, of course, "We hate OpenGL and we would rather force our own, unsafe Silverlight 3D"[2]. [1] http://news.softpedia.com/news/Internet-Explorer-Won-t-Be-Supporting-WebGL-206696.shtml http://news.softpedia.com/news/Internet-Explorer-Won-t-Be-Su... [2] http://games.greggman.com/game/webgl-security-and-microsoft-bullshit/ http://games.greggman.com/game/webgl-security-and-microsoft-...
- pyalot 15y agoNote that Silverlight 3D cannot be used by Silverlight users due to a very convoluted process to enable it. Also note that Silverlight nicely avoids being used as a JS backend to a wrapper implementing WebGL, since it requires shaders to be precompiled.
- d3b14n 15y agoYou've to keep in mind that a lot of Linux users (myself included) have NoScript turned on when browsing Internet.
- pyalot 15y agoIf you've got no-script on then no stats will be reported obviously. The tracker tests if it can create a webgl context and XHRs the queried values back (webgl or not).
- huggyface 15y agoDoesn't iOS currently restrict WebGL to iAds? I was surprised to see it above 0% on iOS.
- TazeTSchnitzel 15y agoWell, someone found a hack to make it work in embedded web views that aren't iAd, but yes. It might be internal Apple testing...?
- Iv 15y agoI am currently in the "no support" zone with my linux because I bought this !#@$!itty nVidia card with the optimus technology. The "we will never support it under linux" kind. So I can see WebGL website but it requires me to restart my navigator in a mode that drains my batteries quicker. This is probably not the case of the majority but I think that people with this kind of problem are still numerous.
- fridek 15y agoIf it makes you happier, Optimus has the same issues under Windows. But you are quite lucky that you can use your nvidia card at all, I couldn't get unofficial driver running. I personally liked the early Optimus releases which allowed to turn off that damn thing in the BIOS. I'm perfectly happy with my battery being drained, I just want to be sure which card is used and how.
- Iv 15y agoTake a look at the bumblebee project. They allowed me to get normal graphical acceleration.
- codedivine 15y ago"RimOs: 100%" I do love the great WebGL support on the Playbook browser :)
- MatthewPhillips 15y agoGreat browser support is about the only thing Rim is doing right. They should go all in on web apps. Join Mozilla's WebAPI project, make web apps a first-class citizen on BBX (not requiring their own webworks stuff)
- TazeTSchnitzel 15y agoCSS3 3D transform support surprised me too. I don't own a playbook, but when I ran one of my tests (https://ajf.me/stuff/htmcraft/200blocks/ https://ajf.me/stuff/htmcraft/200blocks/ - doesn't seem to work in IE properly) on an in-store demo model I was pleasantly surprised it ran with hardware acceleration, something I've only seen Safari do so far (Chrome doesn't on the desktop).
- kayoone 15y agoLooks like the sites who have the tracker embedded are very developer centric which means that real world WEB GL Adoption is probably much much lower. Nevertheless it should grow quickly in the months to come.
- dristic 15y agoI agree with this. The adoption is probably half or even less of what this web site states. I mean, people still use IE 7!
- pyalot 15y agoI've considered how best to represent the visitor inequality in browsers/oses. Best thing I've come up with yet is to show percentages relative to the selection, not relative to everything. So if you choose "all" you get the brunt of the dev-centric browser distribution. But if you choose IE, you don't. Let me know if you've got a better idea how to handle it.
- deleted 15y ago[deleted]
- jiggy2011 15y agoOh look , IE letting the side down again
- pyalot 15y agoHeh, my site posted here :) sweet.
- treeform 15y agoThis tool from the site is great in helping you choose what webGL features to use: http://webglstats.com/canuse.html http://webglstats.com/canuse.html
- ricardobeat 15y agoNeeds way more data points, 11k visits is nothing.
- kayoone 15y agoalso a much broader audience, currently its almost developers/gamers only who of course have up to date browsers.