4 ms·
Neat, it encourages one to keep the whole 3d structure of the map in the players head. Is the track static or does it change shape over time?
by sitkack 3y ago
Neat, it encourages one to keep the whole 3d structure of the map in the players head. Is the track static or does it change shape over time?
- doomlaser 3y agoThe track is constructed procedurally, so it's different each time you play it, but remains static after it's been constructed. There are about 20-30 "chunks" that get remixed into the track at random, except for a small number of "black listed" tracks after certain chunks, where they would make the track too hard. Additionally, some of the more difficult chunks only appear after the first 20-30 seconds. This is a time-tested strategy for simple procedural "endless" games, starting with Adam Saltsman's Canabalt in 2009, and one of this game's inspirations, Terry Cavanagh's Super Hexagon from 2012.