21 ms·
The devs supposedly aimed for 30 FPS (but missed it, because that would be for low end hardware?) In my experience 30 FPS is perfectly fine for a game like thi
by BlueTemplar 3y ago
The devs supposedly aimed for 30 FPS (but missed it, because that would be for low end hardware?)
In my experience 30 FPS is perfectly fine for a game like this, I'm not sure what do you mean about "scrolling" ?
It's the much more fast paced, mostly first person games that really need those 60+ FPS...
- serf 3y ago>In my experience 30 FPS is perfectly fine for a game like this, I'm not sure what do you mean about "scrolling" ? A top down city sim 'scrolls' up/down/left/right around a map, which is a movement that is strongly associated to screen tearing -- which i'm not really sure is a relevant thing to bring up given the variety of v-sync options available. Even a game locked at 30fps that 'scrolls' often shouldn't experience significant tearing with the options out there.
- mcpackieh 3y agoEven without tearing, a high framerate is very desirable for scrolling around a map or web page. For instance, iphones are widely praised for excelling in this regard. It's just easier on the eyes if things on screen move smoothly when you scroll/pan around, it's less fatiguing.
- Aeolun 3y agoI notice when my mouse updates at 30fps. The movement feels noticably choppier.
- BlueTemplar 3y agoYes, but this is an unrelated issue. Last game I have seen to not have an "hardware cursor" option/default was a badly made DirectX 8 one that has trouble running on Windows 7.
- HappyDaoDude 3y agoThat is a fair call. The game visual updating slow is not a huge issue but if the input cursor is slow, it is very apparent. Considering something like Simcity 2000/3000. Visual update is probably in single digits FPS most of the time, but the input cursor is very smooth.