4 ms·
I've worked on games where a static reference is found in the host libraries, and that's used as an offset to stomp on the unnecessary parts of the library prov
by dleslie 3y ago
I've worked on games where a static reference is found in the host libraries, and that's used as an offset to stomp on the unnecessary parts of the library provided by the vendor; and therefore recover slivers of precious console memory space for the game.
- Arrath 3y ago< distant screaming >
- dleslie 3y agoStill a (well-known) old favourite of mine: static uint8_t data[1048576]; /* IMPORTANT: ASK LEAD WHEN FAILING CERT DUE TO MEMORY */
- corysama 3y agoIIRC, Andy Gavin said during the development of Crash Bandicoot, he stomped pages in the Sony system/OS libraries. As long as the game kept running, all good!