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> With TotK's flop, people were able to see BotW wasnt that great Uhhh, what? https://www.metacritic.com/browse/game/all/all/current-year/ https://www.metacrit
by endemic 3y ago
> With TotK's flop, people were able to see BotW wasnt that great
Uhhh, what? https://www.metacritic.com/browse/game/all/all/current-year/ https://www.metacritic.com/browse/game/all/all/current-year/
- boomboomsubban 3y agoWhile I don't agree with that poster, Tears seems hugely popular, many 3D Zelda games have gotten stellar reviews then people over time start to dislike it. Compare the Skyward Sword reviews with the remake. The original saw massive praise while the remake got a lot of flak for not fixing enough of the issues with the original. No idea if that's started happening to Breath of the Wild, but I wouldn't be surprised.
- kadoban 3y agoThere's objectively little to complain about in TotK, there's no realistic reason for it to age poorly. It's a perfected version of botw, which itself was a great game, and then they added a lot of new functionality and gimmicks to make things fresh. Skyward, even at the time you could tell that some parts were not going to age well or weren't even really good. Skyward gestured towards a lot of stuff that was perfected in botw/totk, but was clearly limited by hardware and time.
- boomboomsubban 3y agoYou say that, but the reviews for Skyward also said things like "Every moment is a joy" and "All of the gameplay innovations, emotionally involving moments, beautiful little details, and purely blissful experiences in this game have me completely and utterly spoiled." https://www.metacritic.com/game/the-legend-of-zelda-skyward-sword/ https://www.metacritic.com/game/the-legend-of-zelda-skyward-... Maybe Tears is actually good enough to survive the test of time. From the outside, I can easily imagine people in ten years saying "then I needed to craft a slightly different car for the billionth time."
- kadoban 3y agoThere's always poor quality reviews. I'm just talking about from my own personal experience of playing Skyward and TotK both pretty soon after each came out, it was easy to tell which would age better. > From the outside, I can easily imagine people in ten years saying "then I needed to craft a slightly different car for the billionth time." Doesn't sound realistic, I mean there's a whole mechanic in the game to avoid that problem. I get that that's just an example, but it seems indicative of what I mean, you really have to work to find much to complain about beyond nitpicks. The devs clearly understood their game and worked hard to fix many of what otherwise would have been issues.
- deleted 3y ago[deleted]
- rtpg 3y agoI liked it a lot but many friends who played it got lost constantly. The funnel for moving you along the game is big but if you fell out of it suddenly everything feels hard or impossible or inscrutable in the worst way (big example: many people trying to access a certain temple before they’re supposed to and then trying way too hard to get there)
- xnx 3y agoIt takes a little bit of a mindset change to adjust to how sprawling the game is. If you get stuck on something, move on to one of the hundreds of other quests and eventually you'll be ready for that big challenge again.