3 ms·
When reducing copyright terms or eliminating copyright comes up, there’s always someone posting about how horrible it’ll be if the rate of creation of new media
by hotnfresh 3y ago
When reducing copyright terms or eliminating copyright comes up, there’s always someone posting about how horrible it’ll be if the rate of creation of new media plummets, and I just cannot relate.
I’m not even going to get through every video game that’s probably worth playing, that already exists, before I die, and that’s a fairly new medium. Music? TV? Film? Books? LOL. LMFAO.
If all publishing magically entirely stops tomorrow, it’s not like I’m going to run out of probably-good media to “consume”. Not even close. Affect on QOL would be basically zero.
- epiccoleman 3y agoFTL already exists, so there's not really any point making new video games anyway.
- philsnow 3y agoI love FTL, but.. are you playing it with mods or something? I get way more replayability out of Slay the Spire. In particular, a lot of events in FTL have very binary outcomes (literal coin flip: gain a crew, or one of your crew dies), whereas events in STS feel like they have more strategic and tactical value.
- epiccoleman 3y agoI think the big "replayability" factor in FTL for me is the knowledge that there are guys out there with win rates over 95% on Hard difficulty. There's definitely some sameness that creeps in over time, and the events are for sure one of the places where that happens. But to me there's something almost mystical about the fact that some guys have managed to "solve" the game to that point - that for almost any problem the game presents you, there's a way to win. Even for the ships that seem shitty, with careful play you can get a run snowballing to the point where victory is assured. It almost feels like chess - if you could just see the solution you almost always have a way to win the game. I don't use mods except a couple little quality of life mods, as most of the mods I've seen (in particular Multiverse) seem to deviate too much from the fairly minimalist design philosophy that I think makes FTL so great. I'd love to see some mods that just add some more events or something that feels like it's thematically in line with that minimalism. Lastly, I think FTL is one of the best games ever made in terms of really putting you into the mindset of the theme. You just feel like a spaceship captain, or like a Culture style ship "Mind", when you are doing little micro moments like quickly pulling the power from oxygen to squeeze a bit more out of the engines. Or venting rooms to move boarders around your ship. Or planning for the worst on Mantis B and pre-venting rooms. There's so much depth in the game waiting to be exploited. Usually I go through kicks with FTL and then lose interest for a while, sometimes years at a time - but I always learn something new when I come back and I've gotten to be quite good on my most recent obsession with the game.
- Qwertious 3y agoFTL2 will be the exact same game, but with a fast-forward button.
- jeegsy 3y agoI think this all the time too. My backlog of media, games, books, comics is huge. And thats what is in my possession. To say say nothing of what I'm gonna get. Add hobbies and I'm pretty much good till I expire
- eurleif 3y agoEverything published prior to 1928 is in the public domain. Reducing copyright terms or eliminating copyright would have no effect on those works. So, either your argument is self-defeating, or losing access to works published in 1928 and later would impact QOL. It seems there must be a cutoff point, sometime between 1928 and 2023, where the QOL impact of new works ceased. Why is that -- what changed? And, once we find the cutoff point, can we make copyright terms for works published after that point infinite, since you don't need them for QOL anyway?
- charlie0 3y agoPeople like the new stuff because it gives them something to talk about. Other than that, I agree with you, there's virtually and infinite amout of content if you start looking at older media.