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Don’t call it multiplayer, call it multiuser or concurrent user. Player assumes it’s a game. It’s not a game. It’s very very real. We are the agents. Cool proje
by reactordev 3y ago
Don’t call it multiplayer, call it multiuser or concurrent user. Player assumes it’s a game. It’s not a game. It’s very very real. We are the agents. Cool project. Collaboration is hard. Synchronicity even harder. This makes steel become butter.
- aboodman 3y agoI like multiplayer because it connotes games and games have worked so hard at this and done so well. Our goal is to be as good as games. But I get your argument too. Naming is hard.
- zharknado 3y agoI think multiplayer is a good name for a different reason. I think it’s a clear and accessible metaphor for how people will interact, i.e. by concurrently working toward a shared goal with a coherent shared state. I don’t think it trivializes the goal or the work being done, it just distinguishes it from parallel non-coordinated use. Also, players are not just for games; the Bard had some thoughts on that. ;)
- reactordev 3y agoTwo hardest things, Naming and Time synchronization. Thanks for building this.