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>All the sensors and on-board compute are expensive, and also the R&D, and the 3D maps. Both services rely on detailed 3D maps of the areas they service, and ar
by 0xDEAFBEAD 3y ago
>All the sensors and on-board compute are expensive, and also the R&D, and the 3D maps. Both services rely on detailed 3D maps of the areas they service, and are geofenced to that.
I think we need to split this into fixed vs variable costs. It's hard for me to believe that the sensors+compute is more expensive than a human. Those sound like the variable costs. I'd be surprised if selling an additional ride causes e.g. Cruise to lose a bit of money, but I'd love to be corrected.
- TradingPlaces 3y agoI have been told it loses money by Google employees. Not just sensors+compute. R&D and the map-making are substantial costs. Waymo is reported in “Other Bets” which had $1.1 billion in revenue in 2022 and $6.1 billion in operating losses.
- JeremyNT 3y ago> R&D and the map-making are substantial costs. But that's largely a sunk cost that (in SF anyway) has already been spent, right? It's not like that cost goes up on a per-ride basis. For places where that's already done, you only need to account for the cost of sensors/compute/maintenance of the vehicle themselves, which seem (intuitively) like they would be lower than the expense to users. Which would mean that a ride is net positive. Maybe it's the case that configuring and maintaining the cars is incredibly expensive. That would be the only way I could envision actually losing money on a "per ride" basis.
- flutas 3y ago> But that's largely a sunk cost that (in SF anyway) has already been spent, right? For mapping, no. Waymo maps the city constantly with every car, and they have a mapping team that reviews those changes before they go to the other cars. So ongoing cost of the human side is a thing (for now?). They also have a team of "remote operators" that watch the fleet in real time in case they have a panic attack over something, so more ongoing cost that's not just sensors/cars.
- TradingPlaces 3y agoThere are substantial non-cash costs that go into cost-of-revenue. These come from amortizing assets like patents and the maps, and depreciation on all the equipment, including whatever backend servers there are. Share-based compensation is typically also a big one. They are "sunk costs" as far as pure cash accounting goes, but that’s not how GAAP accounting works.
- TradingPlaces 3y agoAnd also, for whatever reason they decided to go with the Jag I-Pace, which starts at $72k
- jhp123 3y agothere is also a team of human remote operators.