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Sandship (not sure when released) was updated in Feb and has over a million downloads: https://play.google.com/store/apps/details?id=com.rockbite.sandship&hl=en
by winrid 3y ago
Sandship (not sure when released) was updated in Feb and has over a million downloads: https://play.google.com/store/apps/details?id=com.rockbite.sandship&hl=en_US&gl=US&pli=1 https://play.google.com/store/apps/details?id=com.rockbite.s...
Zombie Age III has 10m downloads.
Deep Town: Idle Mining Tycoon has 10+m downloads (updated this year).
Space Haven is from 2020 with over 6k reviews on Steam.
(Open Source) Unciv has 6k stars: https://github.com/yairm210/Unciv https://github.com/yairm210/Unciv
- glimshe 3y agoCool! Thanks for following up. I wonder if there is a room for LibGDX going forward now that Godot is getting big. I expect to see some consolidation among open source engines, with Godot becoming the big all-purpose engine and things like Love and Ren'py for more niche use cases.
- spencerflem 3y agoGodot and LibGDX have pretty different goals, I don't see them as competing
- winrid 3y agoGodot is very different. It's closer to a Unity competitor. Most games, should go with Godot. LibGDX is more low level. It's like a java wrapper around OpenGL with some nice libraries for: math/sprites/algorithms/gc-friendly data structures/other structures (octrees etc) and abstracts away platform specific details in most cases so you can have the same code for android/ios/desktop/web. Ingress is also LibGDX, but they switched to Unity for Pokemon GO.