6 ms·
GaussianDreamer: Fast Generation from Text to 3D Gaussian Splatting
- VikingCoder 3y agoRemember back when you could get a PhD in Computer Graphics by putting like a pixel on a screen? The rate of innovation is absolutely bonkers.
- deleted 3y ago[deleted]
- cooper_ganglia 3y agoI put a ton of pixels on the screen every time I turn on my computer monitor, someone get me my PhD ASAP! :)
- heliophobicdude 3y agoHere is the discussion for the other recent paper by some of them on 4D Gaussian Splatting https://news.ycombinator.com/item?id=37905601 https://news.ycombinator.com/item?id=37905601
- mlboss 3y agoCan it take an input image instead of a prompt ? The generated model are good but 30 mins is still a lot of time to experiment with prompts.
- nullptr_deref 3y agoHow long will it take for everyone else to adapt this technology? More precisely, what is preventing the current companies to use this technology to create a video game? Is it the rendering technique, quality of mesh, easiness to edit, or something else? So now we have this technology, say in 10 years it is accepted world-wide. What does this imply to the old methods? Are they going to be phased out? Is no one going to use them?
- holoduke 3y agoA few years at most. 3d programs will adopt it. Game engines like unreal will adopt it. But right now it requires still too much time. Once computing gets faster by 10-100x it will be there.
- geek_at 3y agoI will will eventually become like manufacturing is today. There will still be hand crafted items and even whole games and they will advertise as such. But for the average consumer it won't make a difference if it's auto generated or hand made
- smaddox 3y agoGaussian splats are like 3 months old. They currently can't be relit, and there's currently no way to turn them into a mesh+texture. If/when either of those problems can be solved, I certainly would expect them to be used in the games industry.
- magicalhippo 3y ago> there's currently no way to turn them into a mesh+texture Turning level sets[1] into meshes is old news, like this[2] for example. Given the Gaussians are smooth, I imagine one could readily subtract a fixed threshold for the sum of the Gaussians at any point and get a zero level set that way. Similarly, generating texture coordinates for arbitrary geometry is also well known, and used in texture generation algorithms like this[3]. [1]: https://en.wikipedia.org/wiki/Level-set_method https://en.wikipedia.org/wiki/Level-set_method [2]: https://doc.cgal.org/latest/Surface_mesher/index.html https://doc.cgal.org/latest/Surface_mesher/index.html [3]: https://cvmi-lab.github.io/Point-UV-Diffusion/paper/point_uv_diffusion.pdf https://cvmi-lab.github.io/Point-UV-Diffusion/paper/point_uv...
- epups 3y agoVery impressive stuff. Seems like a huge improvement over Dreamfusion, released only a year ago.