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The problem is on most projects, the managers end up calling the shots on what's good design and the vast majority of them don't know what they are talking abou
by kristopolous 3y ago
The problem is on most projects, the managers end up calling the shots on what's good design and the vast majority of them don't know what they are talking about and are just looking for whatever looks like Apple.
I used to think it was the designer-as-dictator that was the problem but now I believe it's the self-anointing-expert manager who believes design is merely intuition and not a rigorous field of engineering.
- m463 3y ago> whatever looks like Apple. and IMHO apple's design went south post-jobs with ios 7. The main problems that I didn't like: - the flat look meant buttons didn't look like buttons anymore. This means that you didn't know what is actionable on the screen - hiding stuff offscreen. This hiding of complexity also hides common uncomplicated actions and requires extra swiping and fiddling for routine actions.
- kristopolous 3y agoregardless of the merits of apple design, believing the discipline of design is merely converging towards it is a pretty impoverished view of the field.
- Aeolun 3y agoThis can’t have been different in the past. Why were the UI’s so much more usable at the time?