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> I really miss those days of being out, exploring publicly what a game is about. In the past that has led me into all sorts of trouble – as you develop a game,
by caslon 3y ago
> I really miss those days of being out, exploring publicly what a game is about. In the past that has led me into all sorts of trouble – as you develop a game, you try things out, and when you try things out, some things work and some things don’t. Now, in the old days, I used to talk about that process without really making it clear that some features may appear and then disappear.
> Famously in Fable 1, I think I mentioned that if you planted an acorn, an oak tree would grow, but that feature was dropped from the original Fable, and I think that was the start of me getting in trouble. I’m deeply sorry if I offended or upset anybody by my often overenthusiastic and ill thought out press. The great thing about this blog is it’s not trying to do anything but explain the process (you’re probably going to see me get ridiculously exicted).
https://developmolyneux.blog/ https://developmolyneux.blog/
> And I should make a note here that normally when I’m designing a game, and this is just me, it’s actually a terrible idea, so if anyone is reading this and thinking, right, this is how to design a game, don’t do this! I think, because of my dyslexia, I prefer not to write things down. I mean, you have to write things down when you’re communicating to a team, but in the early days, I think once I’ve written something down, I feel subconsciously that that’s it. It’s written in stone, there’s no more changing it. If you keep it inside your mind and keep mulling it over and thinking about it and wondering about it, and being very curious about how this idea evolves, then it’s much more likely to be fluid. And being fluid allows me to play around a lot with an idea.
> Now the downside is you are depending on yourself to remember all that shit. Because it’s so easy to get excited about something, especially when under the influence of a mood enhancer. It’s very easy to forget about.
> So I’m not saying that this game is going to be my last game, but I am saying that time is running out and that is incredibly sad, but that makes this game, in my mind, very, very meaningful. I feel it should be something which represents parts of my career and the many games I’ve been lucky to work on.
- marcus_holmes 3y agoOK, fair point, he acknowledges the pain caused. But then goes and does the exact same thing over again.
- Aeolun 3y agoI mean, it’s also our fault for believing it again :)