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> > I do suspect that Microsoft may have been behind Starfield releasing in its half-baked, dumbed down state though a la “We need it on game pass by X, make it
by burnte 3y ago
> > I do suspect that Microsoft may have been behind Starfield releasing in its half-baked, dumbed down state though a la “We need it on game pass by X, make it happen!”
> In fairness to Microsoft, "half-baked" would be how I describe all of Bethesda's previous releases as well. I don't think Starfield is that far off how Skyrim or Fallout 4 was on release. Starfield's a long shot from where Skyrim and Fallout are now after years of patches and DLC, but I think not far from where they started.
Jedi Survivor has been out for 6 months and it's still got major problems. Imagine being in the middle of a saber battle and the game stops responding to your attack key/button. I've paused the game, gone into Control Panel, tested that my controller is still good, gone back to the game, it just won't respond to the command. And then suddenly it will start again. Same with any button, they randomly fail. And it's got to compile all the shaders EVERY time you launch the game, no caching. All AAA game studios push out broken games on launch.
- entropicdrifter 3y ago> And it's got to compile all the shaders EVERY time you launch the game, no caching. Man, I've never been happier to use Steam on Linux. Since every game's shaders are transpiled to Vulkan, the Steam Vulkan shader cache works for games with this kind of BS problem even if they were written for DirectX