3 ms·
Just adding on to this, I have a work-in-progress GLTF exporter that enables you to export your game level from dot big bang into Godot(https://bobbydigitales.g
by bobbydigitales 3y ago
Just adding on to this, I have a work-in-progress GLTF exporter that enables you to export your game level from dot big bang into Godot(https://bobbydigitales.github.io/twitter/data/tweets_media/1534920756357869569-FUzWw9VVUAEsOMv.jpg https://bobbydigitales.github.io/twitter/data/tweets_media/1...), Unreal Engine 5 (https://bobbydigitales.github.io/twitter/data/tweets_media/1535015203502379008-FU14L5PVEAE_eeH.jpg https://bobbydigitales.github.io/twitter/data/tweets_media/1...) Unity (https://bobbydigitales.github.io/twitter/data/tweets_media/1534913461364224000-FU0bppmVsAwzdgr.jpg https://bobbydigitales.github.io/twitter/data/tweets_media/1...) and Blender (https://bobbydigitales.github.io/twitter/data/tweets_media/1535096422600650752-FU3CDMQUUAA1ipZ.jpg https://bobbydigitales.github.io/twitter/data/tweets_media/1...)
It's nice because all the game entities end up being separate entities in the destination tools, so you can rearrange and move things around vs it just being a monolithic blob.
I would like to consider open sourcing the engine at some point in the future, at least for single-player games, but my view is that with a small team, we have to make the engine excellent and the platform successful before we do that.