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Companies that pays a salary for someone to work on 3d visualizations can also afford to pay epic for a subscription, it doesn't change anything fundamental its
by Jensson 3y ago
Companies that pays a salary for someone to work on 3d visualizations can also afford to pay epic for a subscription, it doesn't change anything fundamental its just a small extra fee for the company/contractor.
The reason this doesn't work for games is that many games are made by unsalaried hobbyists just playing around, there revenue share is much more reasonable than a per seat cost for both parties. Epic wants to get a part if the game goes big, hobbyists don't want to pay if they make no money.
- baq 3y agoThe actual reason it doesn't work for most games is that most games are free to play... and any non-trivial per-install cost makes the value proposition fall apart. If you're collecting $20 you'll take a hit, but it won't blow your business up immediately.
- Dylan16807 3y agoIsn't this a per-dev fee? Which is completely different from per-install.
- baq 3y agoYes, absolutely. I had the Unity fiasco in mind. Epic has seen Unity blow itself up on the minefield and is likely reconsidering the path forward.
- hcks 3y agoSo you mean Unity decision will marginally disincentivize low-quality, free to play games with in game micro-transactions, and incentivise high quality, pay upfront games? Are we supposed to be mad about this?