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I'm trying to imagine the discussion that happened at Adobe that resolved this decision, and it's got to have been either: a) We are self-aware enough to ackno
by mceachen 15y ago
I'm trying to imagine the discussion that happened at Adobe that resolved this decision, and it's got to have been either:
a) We are self-aware enough to acknowledge that the end of flash being relevant is nigh, so let's monetize this thing while we can
b) We think flash is a growing platform, and we're in a position of strength (like Apple's App Store), so the percent of revenue is something people will hate but tolerate
(Due to MBAs' infrequent use of the word 'nigh', b) is more likely)
- marshray 15y agoI'm guessing it's like "Zynga's making $1.4B a year on the back of our technology, dammit, and we're giving it to them for free! We must do something about this problem of uncaptured revenue."
- corysama 15y agoIt's a little more like "Alchemy+Stage3D" can be used to create another Apple App Store on the desktop, but they're giving away the tools to use it for free. Without some means of get some revenue from it, the cost of maintaining this for everyone else is a pure loss for Adobe.