4 ms·
Do you think you'd be able to find that 2 line breakout? I'm currently doing a breakout implementation on my Commodore 64. In assembly though, so definitely mor
by wkjagt 3y ago
Do you think you'd be able to find that 2 line breakout? I'm currently doing a breakout implementation on my Commodore 64. In assembly though, so definitely more than two lines ;-) Nevertheless, a two line breakout in Basic would probably give lots of pointers on how to make things more compact.
- wazoox 3y agoWell I don't remember in which issue it was, but the whole collection is here: https://archive.org/details/hebdogiciel-french https://archive.org/details/hebdogiciel-french I'm pretty sure it's really difficult to convert MSX-BASIC to 6502 assembly though... But there are lots and lots of great C64 deulignes too :)
- elvis70 3y agoNot the GP but you can find it on the "HEBDOGICIEL, les listings" Website [1]. Deulignes section, page 15 [2] (Casse-briques by Laurent Auble). Published in issue 104, page 12 (second box) [3]: 1 SPRITEON:IFK=2THENR=-2:B=2*SGN(X-Z-4):RETURNELSEIFK=0THENCOLOR4,0,0:SCREEN2,1:DEFINTA-Z:J=186:X=140:Y=80:VPOKE14336,128:VPOKE14344,248:LINE(80,40)-(183,61),7,BF:LINE(78,7)-(184,J),2,B:LINE(Y,8)-(183,10),1,BF:R=2:B=2:Z=X:ONSPRITEGOSUB1ELSEIFL>5THENRUN 2 K=2:S=STICK(0):Z=Z+2*(S=3)*(Z<174)-2*(S=7)*(Z>80):PUTSPRITE1,(Z,161):Y=Y+R:X=X+B:PUTSPRITE0,(X,Y),11:P=POINT(X,Y):IFP=0THEN2ELSEIFP=7THENR=-R:A=(X\4)*4:LINE(A,Y)-(A+3,Y+1),0,B:GOTO2ELSEIFP=1THENR=2:GOTO2ELSEIFY>180THENL=L+1:Y=80:K=1:GOTO1ELSEB=-B:GOTO2 Direct link to the source code [4] [1] http://www.hebdogiciel.free.fr/ http://www.hebdogiciel.free.fr/ [2] http://www.hebdogiciel.free.fr/2lignes_15.htm http://www.hebdogiciel.free.fr/2lignes_15.htm [3] https://archive.org/details/hebdogiciel-french-104/page/n11/mode/1up https://archive.org/details/hebdogiciel-french-104/page/n11/... [4] http://www.hebdogiciel.free.fr/hd-roms/2lignes/2lignes_MSX_n104.BAS http://www.hebdogiciel.free.fr/hd-roms/2lignes/2lignes_MSX_n...
- ofrzeta 3y agoOk, so no Whitespace. I wonder how the parser works that handles RETURNELSEIFK or ONSPRITEGOSUB1ELSEIFL.
- elvis70 3y agoThe lines of BASIC code are tokenized according to the shortest words.
- unwind 3y agoGreat find, thanks! It didn't seem like any of your links was to a playable version, so I had a Goog' and a paste and came up with [1]. Pretty impressive game for that amount of code, I'd say. I've never written a line of code on an actual MSX machine (even though I was around in the 80s), it's kind of amazing the amount of emulation Magic Power we casually throw around, these days. Massive thanks to all the emulation authors and (of course) retro computer archivists. Edit: typo, more compliments. [1]: https://msxpen.com/codes/-NflxlFRyvOOYbih_5WK https://msxpen.com/codes/-NflxlFRyvOOYbih_5WK
- wazoox 3y agoI remember this one well because I had an MSX, and like everyone else back then I didn't have that many games to play with, so I used this code quite extensively :)