4 ms·
I need to give Factorio another go. I loved the alpha, as others do. Than the release arrived and I gave up playing having to scout the map just to find an ore
by doublerabbit 3y ago
I need to give Factorio another go. I loved the alpha, as others do. Than the release arrived and I gave up playing having to scout the map just to find an ore field.
That is the premise to playing, but it's why I found minecraft a bore. Same with any survival game.
- falcolas 3y agoRadars are your friend for exploring the map. Cheap, and they even have late game value when you’re placing things for base bots.
- danielheath 3y agoThe energy cost to run more than a few is prohibitive though. I prefer to research cars and then go driving, but that’s a very different sort of gameplay (eg twitchy rapid steering to avoid collisions at speed)
- mdavidn 3y agoRadars do consume a lot of energy at the beginning of a game, but even just one placed early and running continuously will find the ore needed to produce exponentially more power. After that, I no longer think about radar power consumption. I just place them willy-nilly wherever they'll be useful. They're even spaced throughout my factory's interior just so I can see it working on the map from anywhere.
- infogulch 3y agoAre they too energy prohibitive, or do you have too few steam turbines? I think we all know what the right answer is here. ;)
- m463 3y agoCouldn't you just run them off a closed solar setup?
- solardev 3y agoYou can make a game with custom settings and increase both the frequency and size/depth of ore fields, which makes that a lot less frustrating. There's still plenty to build even if you deemphasize the exploration portion (which wasn't my favorite either).
- wildrhythms 3y agoThere's also a number of infinite resource mods. I know Dyson Space Sphere and some other similar games offer those options built in .
- vermilingua 3y agoMaxing richness in world gen is all-but-infinite; but regardless infinite ore just moves the throughput bottleneck much earlier as you no longer have the incentive to distribute your ore supply.
- burnished 3y agoIts been a while since I last played but there was very little minecraft style ore searching and that was on a railworld setup, which has fewer but richer ore patches. Part of that may have been the radars I put down whenever I placed defensive turrets, not only do they scan the map for you but they give you mapsight (when you zoom in enough it stops being a symbolic representation and starts being game graphics). Its very helpful for telling if a biter attack is serious or referencing a layout on the other side of your factory that you want to repeat, and I think its nicer that the map scanning occurs almost as a side effect of that immediate tangible benefit. You can also muck with the world generation and make patches much richer and much more frequent. And I don't mean that like 'you can turn the difficulty down', its really more like increasing or decreasing emphasis on an aspect of the game to suit your preferences. I have felt what you express about minecraft so I wanted to chip in my 2c, because it would be a shame if you missed out on factorio due to weird mapgen or the like.
- wildrhythms 3y agoSame, but for a different reason: I tend to get a bit frustrated knowing there is an 'optimal' way to build certain layouts, and the min-max part of my brain takes over and I spend more time looking up those layouts than actually enjoying figuring it out for myself.
- Aeolun 3y agoI made it all myself only to find out that a 64 by 64 layout (exactly 2 chunks) is just barely not possible. Or at least, constant deadlock heaven.
- majewsky 3y agoConsider giving Satisfactory a try, if you have a PC good enough to support its 3D graphics. In Satisfactory, all ore deposits are infinite. It generally has much less survival elements, using mobs only as a way to gate higher-tier ore deposits and rare items from the early game. Once you have built a factory somewhere, you will not get attacked by hostiles there.