15 ms·
Valve releases Counter-Strike 2
- miohtama 3y agoReading the reviews > to many cheaters to enjoy Some obvious problems have not been solved in two decades.
- jauzj 3y agoThey need a kernel-mode anti-cheat like all the other fps games have.
- ronsor 3y agoWe don't need to drag that kind of mess into yet another game.
- dartos 3y agocries in security concerns
- Zambyte 3y agoOr they could ignore the people crying about cheaters because they lost. I was previously SMFC. People love to call cheats way more often than people actually cheat im that game. People cannot fathom simply being worse, or they cannot emotionally handle it. No, they should not add kernel level malware to the game.
- yjftsjthsd-h 3y agoI mean, cheating is likely to be an actual problem. Not that it justifies the malware, but there is a real problem even if that's not a reasonable solution.
- Zambyte 3y agoIt's not a question of if it's a problem. People do cheat, and that is a problem. It's a question of how much of a problem it is. What percentage of games have cheaters in them? I would bet there are several orders of magnitude difference between that number, and the percentage of games where someone cries cheater.
- korm 3y agoMy experience is that there were tons of cheaters in the middle, most populated ranks, and it cleared up at Global, or at least the cheats were subtle. I am certain of this because I climbed to global a few times, and I was tracking VAC bans in my game history. In the top ranks, every other game eventually had a player get VAC ban days or weeks later. In the middle ranks it was one or more players every game. However the cheaters bothered me less than having to play the team's therapist in every game the moment we lost one round!
- tstrimple 3y agoIn my experience, at lower levels you’re more likely to see cheaters spinning like a tornado landing headshots immediately on anyone who pops into view. At higher levels you’re more likely to find people toggling on cheats only for clutch game moments. They are objectively good players, but use cheats tactically to get that last bit of boost. One of these is far easier to detect and ban. So it can give the impression there are fewer cheaters at high levels. I’m not convinced that’s the case.
- willis936 3y agoI check the VAC history of my matchmaking player history every once in a while. Not a single cheater in nearly a decade. There are two plausible explanations. 1. Cheating is not at all common. 2. Cheaters have low trust factor and you never see them if you don't have a low trust factor. In either case I'm not very bothered. Don't put malware on my computer because some players haven't spent enough time in the game yet.
- tester756 3y agoYou're being downvoted because people hate an idea that cheating is not trivial problem that hasn't been solved despite decades of research and effort and that not everything can be done server-side easily
- markjgx 3y agoSome players will also be convinced that you're cheating if you play the game really really well, and they will get upset. CS:GO (now CS2) has a very fascinating way of determining if someone is cheating. A ML based heuristic that is constantly being retrained, that can accurately judge whether someone is actually cheating or not based off their Overwatch (not the game) replay system. https://www.youtube.com/watch?v=kTiP0zKF9bc https://www.youtube.com/watch?v=kTiP0zKF9bc
- bravetraveler 3y agoWow, didn't really expect this so soon - public testing just widely opened (to those with ranks) not that long ago. Any indication of Linux builds being available? edit: Updated, looks to be the case! ~ $ file -sL '.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/cs2' [...]/cs2: ELF 64-bit LSB pie executable, x86-64, version 1 (GNU/Linux), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, BuildID[sha1]=108d7ee408eb2e4c1a141bc161d05f1878114cbd, for GNU/Linux 3.2.0, stripped Awesome, we get Linux on release - but not during testing.
- Jnr 3y agoIt ran via proton during beta but VAC did not allow playing on Valve servers. Now there is also a proper Linux version. Though I am not getting any sound for some reason. I'm sure there will be a fix soon.
- bravetraveler 3y agoYea, I skipped playing mostly due to that. Without VAC there's not much point. Bots or cheat-competition servers/lobbies, lol. Same here, actually - no sound. I don't even see the application in pavucontrol; even though the game sees my devices, it doesn't claim them?
- Jnr 3y agohttps://github.com/ValveSoftware/csgo-osx-linux/issues/3256 https://github.com/ValveSoftware/csgo-osx-linux/issues/3256 I'm using pipewire for audio so passing `-sdlaudiodriver pipewire` to the game fixed it for me.
- bravetraveler 3y agoDitto, actually - pavucontrol just leverages the Pulseaudio-speak it's aware of. Thank you, that worked! Happy fragging :) edit: If anyone notices laggy audio, try going to the audio settings and switching devices from 'auto' to the one you want
- joshmn 3y agoFor those wondering why the release date reads 2012: Game ID 730 was Counter Strike: Global Offensive. https://web.archive.org/web/20121001095729/http://store.steampowered.com/app/730 https://web.archive.org/web/20121001095729/http://store.stea... The developer in me find it weird that they didn't make a new database record for this internally.
- bravetraveler 3y agoI think it's seen as more of an upgrade than a new game. Incidentally, this means any self-hosted CS:GO servers will be updated/replaced with CS2. The 'steamcmd' tool used to manage servers uses the same IDs. The configs probably differ, that'll be fun. My client config seems to need updated, it's not executing. Edit: For those with custom client configs, they used to go here, under the 'Counter-Strike Global Offensive' dir: csgo/cfg/ They now go here: game/csgo/cfg/
- pomstazlesa 3y agoMany modes and maps are missing, so this is more of a forced downgrade, especially for those who were playing them since 2012
- bravetraveler 3y agoI can see that. The community is strong, maps and mods will return
- blibble 3y agosounds exactly like overwatch 2
- willis936 3y agoNot even remotely close. OW2 introduced a battle pass riddled with dark patterns, removed all passive cosmetics collection while focusing on pushing cosmetics, changed gameplay balanced haphazardly for the worse to justify the "2" in the name, and the playerbase saw these hostile actions for what they are. CS2 does exactly none of these things and instead keeps the gameplay and social contract largely unchanged. Gameplay issues with smokes have finally been addressed, the game renderer has been modernized, and the playerbase reaction is overwhelmingly positive.
- mastax 3y agoI expected it to be shown more prominently on the Steam store home page. It's just the 8th item on the carousel. (I checked in incognito, too).
- jakebasile 3y agoI wish I could get into this game, but I just can't. The difficulty curve isn't so much a curve as a wall (see also Dota 2) and there's weird (to me) things like you can't change ADS to "hold the right mouse button" instead of "click the right mouse button". The most I can do in it is play against some very dumb bots. Hope it's a nice upgrade for the people who enjoy it! Good to see it has a native Linux build as well (I know all Valve games do, but in my experience native builds don't always work as well as the Windows versions under Proton). Edit: I installed it and lo and behold they have an option to make aiming a hold vs toggle. Now the only barrier is my incredible lack of talent and skill.
- kupopuffs 3y agogetting better at this game requires fundamental lessons that are hard to communicate (like counter-strafing, how important it is to have good aim AND good movement). AKA level 1 and then there's the teamwork aspect (comms, strats, etc...) aka level 2 and then there's the game sense (counter-stratting, countering opponents bad habits) aka level 3 honestly the wall can be less intimidating if you work on your mechanics (level 1), which is the base of all of this
- jakebasile 3y agoI probably wouldn't get past level 1! Despite playing FPS for decades at this point I've never been able to develop super accurate aiming. I'm good enough for vs CPU games (usually) but against humans I end up with around 5-10% accuracy. Oh well!
- kupopuffs 3y agoaiming in this game is very precise due to the movement constraints not that I know what other games you've enjoyed But mastering movement is paramount to having good accuracy
- cube2222 3y agoI used to have this problem, thinking I just can't get accurate in FPS's. Then I read that your mouse sensitivity should generally be around 30-60 cm movement to do a 360 rotation. Mine was more in the area of 5-10 cm for a single rotation (so that I could use just my wrist for movements), which is almost impossible to properly aim with. The idea is to do movements with your whole arm and micro-adjustments with your wrist. It's annoying and weird at first, but after getting used to it your accuracy gets an order of magnitude better. Not sure if that's your case, but thought I'd share if others had this problem.
- esturk 3y agoThis has been an incredible year for gaming already but even more so for classic series. So far we've seen a new Zelda, Diablo, Final Fantasy, Balder's Gate and Counter-Strike come out. The last time this happened was back in 2000.
- blangk 3y agoSorry, but there was no Diablo release. I think you have mistaken a Diablo mobile game clone banking on brand recognition for an actual release.
- hmmokidk 3y agoThere’s immortal and d4
- solardev 3y agoD4 isn't very good either though.
- hmmokidk 3y agoYeah I am super disappointed…
- solardev 3y agoLast Epoch is surprisingly good, if you haven't tried it already: https://store.steampowered.com/app/899770/Last_Epoch/ https://store.steampowered.com/app/899770/Last_Epoch/ And of course Path of Exile is great, it's just... a lot. Steep learning curve.
- toyg 3y agoSequels of sequels are hardly a good thing for gaming. Maybe I was spoiled, but in the '80s/'90s we'd get multiple genre- creating titles every year or so. As good as these sequels are, they're not creating any new genre.
- dom96 3y agoNow can we get Team Fortress 2.5? (I only say 2.5 because of Valve's allergy to the number 3)
- wrayjustin 3y agoI prefer a reboot of TFC[0]. I wish FF[1] had fared better, but it was too late, especially with TF2 coming as an official title. There is TF2C[2], but I have yet to try that one. Interestingly, it's still going strong with relatively recent content updates[3]. I'll give it a try, but at first pass, the gameplay appears to deviate too far towards TF2 and away from TFC. 0: https://en.wikipedia.org/wiki/Team_Fortress_Classic 1: https://en.wikipedia.org/wiki/Fortress_Forever 2: https://en.wikipedia.org/wiki/Team_Fortress_2_Classic 3: https://tf2classic.com/
- richardjam73 3y agohttps://www.fortressone.org/ https://www.fortressone.org/ Original Team Fortress fork
- jdougan 3y agoThey could just skip 3 and go straight to 4. Team 4tress has a ring to it.
- QuibbleQuota 3y agoFor anyone wondering, TF2 still has an active and enthusiastic community, and is just as fun as it was back in 2007.
- Corrado 3y agoWhat about Team Fortress 2-2? It's TF2 on Source 2. :)
- Wxc2jjJmST9XWWL 3y agoSorry to comment just on one singular aspect but... 85 GB of free storage listed as minimum system requirement? Granted, I haven't seriously played any major games for at least 10 years I'd say. My occasional playing is limited in time and scope and usually involves reliving some old titles... is this really a new normal? We're also not talking about a big MMORPG with an incredibly wide world... Counter Strike is still a FPS you play on small maps right? (edit: I just rechecked to make sure it doesn't say 8.5 GB, which would have also seemed a lot to me... I'm really getting old)
- charcircuit 3y agoThere are 1000s of skins and 10s of maps built into the game.
- capableweb 3y agoHigh quality models, textures, animations and more takes a lot of space, like a lot a lot. But, I just installed CS2 and I think it only downloaded about 20GB or so, that maybe decompresses to about 40GB in the end. Maybe someone else can verify what it ended up taking on disk?
- jamesfinlayson 3y agoSteam's downloads are definitely quite compressed.
- hirsin 3y agoThat's a lot of high def textures, yep. Every (base) gun, user model, map. If you'd asked me over/under on 90 gigs I'd have really struggled to guess right.
- spartanatreyu 3y ago85gb is large, but not that large. Halo Infinite is around 50gb but has compressed textures and audio so it can fit on a blueray disk for Xbox One (the third xbox). It's a very cookie-cutter game and also far far smaller on biomes compared to previous halo games (I think it's only 2-3: mountain grasslands, and desert on a multiplayer map, and interiors if together you want to call them a biome). PC games will tend not to use compressed textures and audio so the games load faster (they don't need to spend time decompressing) so they can easily reach 85gb. Faster loads is more important in games where there are many matches. Borderlands 3 and Call of Duty: Modern Warfare are about 135gb. ARK is about 250gb.
- charcircuit 3y agoI hope community servers can properly upgrade without all of their plugins breaking due to the engine change.
- jamesfinlayson 3y agoI think/hope so - based on the Dota 2 move to Source 2, the game code (rather than the engine code) stayed pretty similar - I assume Valve have maintained the engine <-> game interfaces.
- sova 3y agoequivocally "Valve removes the ability to play CS:GO for mac users"
- boywitharupee 3y agono support for macOS :(
- poser-boy 3y agoLooking previews this past year. I don't like how clean all the maps look. One thing the Source versions of the game did well is it made the areas feel lived in and sometimes dirty. I hope this can be improved on in future updates with CS2.
- tetrisgm 3y agoI've played the beta for about 30hrs. I'm really enjoying it. The new grenades work so much better. Smokes can give you a small peek, flash grenades feel more fair, molotovs have the right mix of cluttering the view and preventing progress. Also love small details lile the shading being very dull during the buy time, and likening up when the round starts. The game feels very tight, and less likely to rely on exploits ("put the smoke on this pixel and crouch here so you can see them!") than before. On a minor note, I wish Valve's reporting system was a bit more friendly. They could take some UX lessons or two from Overwatch.
- AdmiralAsshat 3y agoIf nothing else, the new update at least allows CS:GO to launch on my Linux machine. It had been broken for some time, despite having a native Linux build.
- Simulacra 3y agoSo that's what was bringing down the counter strike network today
- redder23 3y agoI stopped playing multiplayer shooters a long long time ago but I started with CS when it was HL mod on LAN parties with friends and later played CS source. And I was a server admin for my clan so I know about tickrate. Many years later I tried Hunt Showdown and this is the first time I heard of server side kill resolution. That leads to a insane number of trades where both people die in the game and it also can lead to people killing you after you killed them (that is on your screen anyway). But what made me really skeptical about this was the how this opens up so much for cheaters, and Hunt did indeed have lots of cheater issues but I am not sure if it was all related to that. I think its more common these days Valorant also has server side kill resolving? So this seems like a new technique the is like both combined to me but this is just my quick guess, but still this makes me super skeptical because if the client can just claim "I did this at this millisecond" how can the server verify that its all legit?
- I_Am_Nous 3y agoPlaying Escape from Tarkov is fun. The server tick is higher than the player tick. AI use the server tick (since they are on the server) so AI bosses will often shoot you one time on your screen and then the death screen will show you received 6 or 7 bullet wounds which killed you in an instant. Server ticked and the AI fired for long enough that when the server finally updates your client you receive all the extra tick info at once. Barely see the boss? He saw you for long enough to instagib you.
- remram 3y agoI love a numbered series but if you are going to use numbers, use them in sequence. This is Counter-Strike 5. Counter-Strike (2000) Counter-Strike: Condition Zero (2004) Counter-Strike: Source (2005) (that one is a port to Source really) Counter-Strike: Global Offensive (2012) Counter-Strike 2 (2023) I suppose this is not as bad as Battlefield 1, the tenth game in the Battlefield series... released after Battlefield 2, Battlefield 3, and Battlefield 4.
- npteljes 3y agoThere's also Neo, Online, CS-CZ Deleted Scenes, and I'm sure I'm forgetting some, because I have bought the pack back the day, and it had like 6 titles.
- jamesfinlayson 3y agoCounter-Strike: Neo was an arcade game I think, Counter-Strike: Online (and Counter-Strike: Online Zombies) and Counter-Strike: Online 2 were both reworks for the Asian market, Deleted Scenes was the single player bundled with Condition Zero and off on a tangent was Tactical Intervention which was a similar game made by Counter-Strike's original creator.