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>Quest 2 grew the VR market by ~10x Did it really? So far I don't see any uptick in anything VR related in terms of average daily use. I read somewhere that m
by ActorNightly 3y ago
>Quest 2 grew the VR market by ~10x
Did it really? So far I don't see any uptick in anything VR related in terms of average daily use.
I read somewhere that most people get VR, try it for a week, then get bored of it.
- MBCook 3y agoIn terms of hardware sales, yeah. But I agree I’m not sure the users stuck around. It feels almost like a fad. It was in the right place at the right time by being available when people were in lockdown early in the pandemic. And it sold out, which of course increased demand more. But three years later, things don’t feel that different from 1/1/2020. It feels like that wave came and went without any long term change in things.
- cheriot 3y agoI meant headset sales since I've never been able to find actual usage numbers. Afaict, on usage, everyone is guessing.