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A big reason that Flash still wins for game development is that audio support sucks in HTML5 and silent games are no fun. An example - Mobile Safari only lets
by dugmartin 15y ago
A big reason that Flash still wins for game development is that audio support sucks in HTML5 and silent games are no fun. An example - Mobile Safari only lets you play sound on one channel.
- seanalltogether 15y agoFlash is also anywhere from 2 to 3 times faster then html5+javascript for high performance games.
- protomyth 15y agoI'll take that as a given, but that isn't the whole story anymore. A PS/3 has better performance than Flash, but it is harder to program for, harder to distribute on, and has a much smaller market share. Flash has been losing market share for a while, and now the cost of distribution is going to be an issue. The likely successor is HTML5 (at least for browser market share). It is not as performant and the tools are not as good, but its what we got unless someone does something interesting and radical.
- benologist 15y agoFlash isn't harder to program for or distribute on. It's so easy to build in kids make games, and it's so easy to distribute since they're a single self-contained file that those kids can make games that get country-sized volumes of traffic playing them.
- protomyth 15y agoI said programming & distribution on the PS/3 are harder than Flash.
- html5iscancer 15y agoIt looks like you're using the PS/3 as an analogy for Flash in your post.
- GavinB 15y agoUnity had better audio support than Flash (3D positioned audio right out of the box). HTML5 may get there someday, but Unity is already there now.
- zonoob 15y agoDevelop for the platform. Move on. Clearly you are not a pro at this.