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This move is currently getting HA-HA'ed here on HN but it's a fairly decent move. Some people have no choice but to use flash (mostly game-makers). Some of them
by asto 15y ago
This move is currently getting HA-HA'ed here on HN but it's a fairly decent move. Some people have no choice but to use flash (mostly game-makers). Some of them, like Zynga rake in big money. Adobe looks like they might get a piece of that action. What's to laugh at?
- JonoW 15y agoNo options? Silverlight? WebGL? Sure they may not be perfect, but for 9% of revenue, companies will consider alternatives pretty quickly
- JeremyBanks 15y agoWhy would they switch? These are new features they haven't been using and which probably aren't available on Silverlight or WebGL. Switch because they're adding an option you don't want to chose?
- JonoW 15y agoSilverlight 5 and WebGL offer hardware accelerated 3D graphics. So if you're making a new 3D game from scratch, SL or WebGL could be worth looking into. If a company has no plans to use these premium features, then yes, I would imagine they will continue along as-is with Flash. But a last thought; a revenue sharing plan like this will make big players nervous - what might Adobe starting charging for next? It will cause developers to start at least considering alternatives.
- alttab 15y agoThis. Development studios won't want to be locked into the ass-raping that iOS developers have been putting up with. With advanced browsers and WebGL gaining traction, along with the proliferation of iOS devices which don't use Flash at all, I'd say Adobe has completely screwed themselves.
- j_baker 15y agoIf we're only concerned about Adobe's customers not leaving, it's very certain that Adobe is in a losing proposition. That's the position Microsoft is in and IBM was in for a long time. Why would anyone want to pay for Flash over WebGL or nacl if they're starting a new project?
- ceejayoz 15y ago> What's to laugh at? The fact that this is a pretty big incentive to change the situation of "some people [having] no choice but to use flash".
- warmfuzzykitten 15y agoFlash is rapidly overtaken by HTML5 and JavaScript. Obviously, it's the moment to slap a royalty on it. Genius!
- dlapiduz 15y agoWith this kind of move alternatives are going to start to pop up and HTML5 gaming is going to start to pick up. Adobe seems pretty desperate here.
- joezydeco 15y agoIf Unity could convince Chrome and Mozilla to add the Unity player plugin to those projects, then they don't need Flash at all. In the meantime, it seems like a lot of unity devs are trying to figure out ways to get Facebook users to install the player through sneaky methods.