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We're talking about a viable alternative to proprietary game engines. Yes, I know it's possible to reverse engineer the consoles, but that doesn't make it a vi
by amrocha 3y ago
We're talking about a viable alternative to proprietary game engines.
Yes, I know it's possible to reverse engineer the consoles, but that doesn't make it a viable alternative for the games industry.
- JohnFen 3y ago> that doesn't make it a viable alternative for the games industry. It makes it legally viable, in that it would allow the production of an SDK that isn't restricted by any NDA, and therefore could be incorporated into opens source projects.
- amrocha 3y agoIf it was a homebrew project then sure, but this isn't viable for commercial projects: - The platform holders can and will ban software built without the official SDK - You'd get delayed access to patches, which might break compatibility with new OS versions - You're relying on someone being able to reverse engineer new versions for the life of the console. This is a rare skill. It's like saying you can write your own C compiler. Yeah you can, but you wouldn't use it in production at your job.
- JohnFen 3y ago> If it was a homebrew project then sure, but this isn't viable for commercial projects None of your points appear insurmountable or showstoppers to me, to be honest, but they would require approaches to mitigate them.
- Dylan16807 3y agoThe engine is already there. We're talking about alternatives to the console-specific shim layers.