4 ms·
"Good raycasting should be sublinear" yes, but some folks like to stick 100 raycasts on every character which will kill the performance regardless of what engin
by LarsDu88 3y ago
"Good raycasting should be sublinear"
yes, but some folks like to stick 100 raycasts on every character which will kill the performance regardless of what engine your making your game in.
- eutectic 3y agoWe now have games which rely on shooting millions of rays per frame for rendering.