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Right now all VR headset sales are about 7% of laptop sales in the US, about 20 million units a year vs 280 million. You're in the uninterested 93% which is qui
by 1123581321 3y ago
Right now all VR headset sales are about 7% of laptop sales in the US, about 20 million units a year vs 280 million. You're in the uninterested 93% which is quite normal, but you can see that there's some demand.
The size of the premium headset market is a big question mark, but we know Apple's conservative order for 2024 is 300-400k units and they are planning an inconvenient sales process to slow demand.
Linux is around 1% of desktop market share so perhaps 1% of that 400k would want a premium Linux headset: 4k for Simula to serve. Then we'll find out if headsets grow as a market or they fade out like a fad or transition product category.
- p1esk 3y agoVR headset sales are about 7% of laptop sales in the US, about 20 million units a year vs 280 million There's no way 280M laptops are being sold in US every year. Where did you get that data?
- 1123581321 3y agoYou're right. Those are both global numbers, not US. Sorry about that. If the rest holds it means Simula is going to have to sell multinationally to be a going concern, which seems difficult although the broad trend for electronics to become more accessible is in their favor.