5 ms·
As someone that wants to get away from Qt, is this viable enough to do common desktop or embedded GUIs?
by joezydeco 3y ago
As someone that wants to get away from Qt, is this viable enough to do common desktop or embedded GUIs?
- Zambyte 3y agoAre you thinking of something like this? https://git.sr.ht/~sircmpwn/gdwlroots https://git.sr.ht/~sircmpwn/gdwlroots
- joezydeco 3y agoThat looks SUPER useful, thank you.
- dkersten 3y agoFrom having tinkered with it before and also from using the Godot editor (which is itself made with Godot), it does seem viable (and even quite pleasant), however it’s worth noting that it’s unlikely to have Qt’s level of accessibility support (eg screen readers) since that’s not typically a focus of graphical games.
- lainga 3y agoOTOH (on the orthogonal hand) - I like Godot's i18n support
- headcanon 3y agoIt builds to cross-platform pretty easily so that is a big bonus. Godot supports C# as well and its own scripting language but not much else. You won't be able to take advantage of native UI elements, but I don't think people care about that as much anymore. The built-in development environment is mostly non-negotiable (you can supply your own IDE for text editing but thats it) but its well designed and is made to work with its component model. It feels fun to use. The data model also works better with source control than other game engines, but not as well as non-game UI toolkits. If you're a text-environment purist, you might be turned off, but you'd also be turned off by all the big game engines. I've met developers who use Unity to make mobile apps since the built-in 3D compositing actually makes some applications more performant than the native toolkits. I'd imagine Godot would have similar benefits.
- tredre3 3y ago> It builds to cross-platform [...] Godot supports C# Godot supports C# on desktop only (works well on Windows and Linux, bit annoying on MacOS X but it does work). There's been talk of supporting Android since v3 but it always fell through. There is no planned support for iOS or web targets afaik.
- chris37879 3y agoGodot v3.2 added Android C# support, and Godot v4.2 (due out in November) is enabling both .net 6 and .net 7 support for the engine. From the Godot 3.2 docs on C#: > Exporting Mono projects is supported for desktop platforms (Linux, Windows and macOS), Android, HTML5, and iOS. The only platform not supported yet is UWP. And from a recent Github discussion for 4.2: https://github.com/godotengine/godot/pull/73257 https://github.com/godotengine/godot/pull/73257
- crooked-v 3y agoThe most full-fledged GUI app I can think of in Godot is RPG in a Box (https://www.rpginabox.com https://www.rpginabox.com), itself a game creation toolkit. Its UI is decent (and IMO a lot more attractive than a lot of cross-platform toolkits I've seen), though there's a lot of very obviously non-native elements and quirks.
- atomicnumber3 3y agoThe most full-fledged GUI app I can think of in Godot is Godot's own IDE. If you can build an IDE in a framework, I generally assume you can build any other GUI app you'd need in it too.
- lainga 3y agoAnd it's extensible by plugins! I like using GUT [0] for unit tests, and it injects its own editor tab with a custom UI... which is just another Control node [1]. [0] https://github.com/bitwes/Gut https://github.com/bitwes/Gut [1] https://github.com/bitwes/Gut/blob/master/addons/gut/gui/GutBottomPanel.tscn https://github.com/bitwes/Gut/blob/master/addons/gut/gui/Gut...
- Octabrain 3y agoI remember reading somewhere that Godot is what Tesla uses for the app of their cars. Don't quote me on that one, though. EDIT: https://news.ycombinator.com/item?id=30627087 https://news.ycombinator.com/item?id=30627087 PS: I cannot confirm the veracity of the link I post.
- T-A 3y agoI've seen various claims that they use Qt, like https://news.ycombinator.com/item?id=30274508 https://news.ycombinator.com/item?id=30274508 and some quick googling suggests that's true, e.g. this: https://www.tesla.com/careers/search/job/vehicle-charging-ui-c-qt-engineer-energy-software-98250 https://www.tesla.com/careers/search/job/vehicle-charging-ui...
- TOMDM 3y agoIf you want to see what an "ideal" godot GUI is like, just download the godot editor. The editor itself is a godot app.
- deleted 3y ago[deleted]