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Seems to me, the bit where all these game frameworks get a bit tricky is when you want to target iOS. Apple keeps moving the goalposts (you must use some versio
by codeulike 3y ago
Seems to me, the bit where all these game frameworks get a bit tricky is when you want to target iOS. Apple keeps moving the goalposts (you must use some version of Xcode, or you must target some version of iOS) and so the open-source frameworks have to constantly faff about to support the latest apple things. A few years ago I was building using LibGDX which used RoboVM to target iOS but then Xamarin bought RoboVM and shut it down and etc etc etc...
What Unity offers is a solid way to build cross platform and target iOS. They're able to offer that because they have the resources to keep up with iOS. Open-source alternatives understandably struggle to keep on the iOS treadmill.
- jarsin 3y agoYup, in fact just 2.5 years ago everyone was switching from Unreal to Unity. The reason? Apple threatened to revoke Epics dev accounts that it needed in order to support ongoing upgrades for ios. Epic released statements through their attorney's that they would consider the public version of Unreal a dead product if they lost the ability to maintain ios.
- _chu1 3y agoI would have never thought in a million years iOS was considered a large gaming platform.
- saltymug76 3y agoMillions of kids and their sticky iPads would like a word.
- _chu1 3y agoMy mindset is stuck in 2008 so you're probably right
- danjoredd 3y agoplease tell me you have never had a kid come up to you like this https://i.imgflip.com/5aw95n.jpg https://i.imgflip.com/5aw95n.jpg
- RobotToaster 3y agoAt least half the problems in the mobile space can be traced to apple being apple.
- ilaksh 3y agoWhich is why we should support open source mobile platforms like those built on Linux etc. as well as supporting open source hardware. Not saying it's realistic that those types of things will get very far, but the Apple monopoly and their activities is worse than DC in some ways.