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I think you missed the point of the article, which is that the professional game business has grown faster than the market and is likely to consolidate. The ar
by georgeecollins 3y ago
I think you missed the point of the article, which is that the professional game business has grown faster than the market and is likely to consolidate. The article is in gamesindutry.biz, not "indie developer" after all.
Indie devs have lots of choices for engines and Unity doesn't owe them a free engine. Lots of professional developers / publishers use Unity but in my experience that is because Unity is really easy to port across platforms and maintaining hardware compatibility across platforms is expensive work we are happy to outsource.
- ARandumGuy 3y agoOne of this big problems is that this change doesn't just apply to new Unity titles, but every single Unity title already released. This means that if a developer released a Unity game a few years ago, they're still on the hook for these new fees, despite the fact they never agreed to it. These developers are now forced to pay these new fees (even if the fees eclipse the ongoing revenue for a game), or de-list the game entirely. This also completely erodes trust with Unity, as even developers willing to pay the new fees are scared that Unity will unexpectedly add more costs in the future.