3 ms·
The 3D modelling industry is bifurcated. The "low-end" of town (like hobbyists or indie studios) uses blender, and the high-end of town (like the sfx shops that
by chii 3y ago
The 3D modelling industry is bifurcated. The "low-end" of town (like hobbyists or indie studios) uses blender, and the high-end of town (like the sfx shops that do hollywood movies) uses things like maya.
- miniupuchaty 3y agoIn games Blender is used at all levels. From indie to AAA. At most studios as a 3d artist you are able to use any package you want and for newer artists Blender is increasingly what they know. Sometimes there are custom toolchains that require Max or Maya but often then artist still use Blender for most of the work, export fbx and import that into another soft just for final steps. I'm now at AA level studio and for this category Blender is eating competition super fast!
- chii 3y agofair enough. Blender's penetration in game development has been very high in the past decade. There's even a nice game engine called Armory3D which is in fact a blender "plugin" (it's quite a good engine i hear - never really used it properly in anger to know fore sure tho).
- spoiler 3y agoThis sentiment/state you describe used to be true in the past, but it's no longer true. Blender has really come a long long way!