3 ms·
I don't think it's true, Blender happened to work and is now used by professionals, but some tools like PhotoShop or Adobe Premiere, Ableton, or even Word/Excel
by TheRoque 3y ago
I don't think it's true, Blender happened to work and is now used by professionals, but some tools like PhotoShop or Adobe Premiere, Ableton, or even Word/Excel for that matter, don't have an equivalent that could replace them anytime soon.
- chii 3y agoThe 3D modelling industry is bifurcated. The "low-end" of town (like hobbyists or indie studios) uses blender, and the high-end of town (like the sfx shops that do hollywood movies) uses things like maya.
- miniupuchaty 3y agoIn games Blender is used at all levels. From indie to AAA. At most studios as a 3d artist you are able to use any package you want and for newer artists Blender is increasingly what they know. Sometimes there are custom toolchains that require Max or Maya but often then artist still use Blender for most of the work, export fbx and import that into another soft just for final steps. I'm now at AA level studio and for this category Blender is eating competition super fast!
- chii 3y agofair enough. Blender's penetration in game development has been very high in the past decade. There's even a nice game engine called Armory3D which is in fact a blender "plugin" (it's quite a good engine i hear - never really used it properly in anger to know fore sure tho).
- spoiler 3y agoThis sentiment/state you describe used to be true in the past, but it's no longer true. Blender has really come a long long way!
- spoiler 3y agoPhotoshop is an interesting one. I used to be a power user for years, but have since mostly moved to Krita. For a "I don't know what I want or need" type of manipulating images, Photoshop is great. For painting, it's not even close to being the best (I agree with the parent comment that Krita is much better). The reason it's so popular is because there wasn't anything else for a long time, and also probably because it's still lobbied to unis.