3 ms·
Compared to Unity DOTS and Bevy, Godot's architecture is not scalable to multicore architectures. For 99% of games and hobby gamedev's though it's good enough
by LarsDu88 3y ago
Compared to Unity DOTS and Bevy, Godot's architecture is not scalable to multicore architectures.
For 99% of games and hobby gamedev's though it's good enough (just like Unity). Given enough time and funding Bevy will get there, but such performance is becoming more and more irrelevant every year tbh.