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The old story... Be friends to the community, get everybody to believe you then increase prices when everybody is locked in. This time we have an answer: Godot.
by glimshe 3y ago
The old story... Be friends to the community, get everybody to believe you then increase prices when everybody is locked in. This time we have an answer: Godot.
- rollcat 3y agoAn alternative engine (no matter how good) doesn't solve vendor lock-in. Gamedev is a cutthroat business. You can't afford a rewrite. Even for new productions, you can't throw away engine experience and start retooling. I expect backlash.
- the_gipsy 3y agoGodot isn't yet another game engine.
- kevinmgranger 3y agoCan you elaborate?
- the_gipsy 3y agoIt's open source. You can be pretty much 100% sure that they won't do a bait & switch.
- krapp 3y agoI guess they'll just get bled by Unity until they die, then. ¯\_(ツ)_/¯
- moffkalast 3y agoIt does when said vendor is an open source community.
- realusername 3y agoIf I had to guess, Gogot is also the reason why they are scrambling to cash-out before it's too late.
- frankreyes 3y agoYes, They probably run some cash numbers internally and realized that forcing everyone to pay would be the only plausible way to make money
- moffkalast 3y agoBig if true.
- jalict 3y agoMissing ton of console exporting, Xbox Series, One, WinGDK, PS4, PS5, etc. And sure there might be some beta out there but we need proper support :)
- moron4hire 3y agoThis is FUD. If you get to the point of having a contract to deploy your game on a console, I expect you could afford to hire one of the several consulting companies that will help you port your Godot game to the console. And yes, they actually do exist.
- glimshe 3y agoNot to mention that, by the time your game is ready, you should be able to leverage the new work the Godot team is doing for commercial console exporters.